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How do you run an open table game in D&D '24?
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<blockquote data-quote="Distracted DM" data-source="post: 9758867" data-attributes="member: 6894926"><p>You can absolutely have varying levels in a party in 5e- it actually works kind of better thanks to the flat math. I've done it with West Marches, lots of others have, not to mention the fact that Adventurers League has characters of differing levels. </p><p>The table just needs to know that stuff might get particularly perilous, or maybe not every encounter can be beaten- so maybe throw in some Flee!-retreat rules (I like 13th Age's).</p><p></p><p>Other note on point 2, the party doesnt necessarily have to end in a safe place during play, they can do it off-camera- everyone just accepts the conceit that at the end of the session, even if they're neck-deep in a massive gelatinous cube and couldn't possibly get out... they do, and they go back to town. Got shot into space? At the end of the session, they find their way back to town off camera. It's just required by the structure of the game. And having the party need to make their own escape is (IMO) a waste of time. I'm sure you could make it fun or interesting, but I would roll random encounters for them on the way to "the dungeon," so to add some on them leaving would mean very little time spent in the actual dungeon.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9758867, member: 6894926"] You can absolutely have varying levels in a party in 5e- it actually works kind of better thanks to the flat math. I've done it with West Marches, lots of others have, not to mention the fact that Adventurers League has characters of differing levels. The table just needs to know that stuff might get particularly perilous, or maybe not every encounter can be beaten- so maybe throw in some Flee!-retreat rules (I like 13th Age's). Other note on point 2, the party doesnt necessarily have to end in a safe place during play, they can do it off-camera- everyone just accepts the conceit that at the end of the session, even if they're neck-deep in a massive gelatinous cube and couldn't possibly get out... they do, and they go back to town. Got shot into space? At the end of the session, they find their way back to town off camera. It's just required by the structure of the game. And having the party need to make their own escape is (IMO) a waste of time. I'm sure you could make it fun or interesting, but I would roll random encounters for them on the way to "the dungeon," so to add some on them leaving would mean very little time spent in the actual dungeon. [/QUOTE]
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How do you run an open table game in D&D '24?
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