Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you run gaze attacks in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 5723807" data-attributes="member: 12460"><p>Given the following:So the player characters are walking through a dungeon and a medusa (or umber hulk, nymph, etc.) turns round the next corner. How do you run gaze attacks in your campaign? I see a few methods to handle this; I'll describe them briefly.</p><p></p><p>First is the simple method. Force the character entering range of the gaze to make a saving throw unless the player of the character specifies at the beginning of his turn which method he wishes to use to avert his eyes. Of course this assumes knowledge on the part of the player of how gaze attacks works so it might be troubling to some, especially considering that this information is located in the Dungeon Master's Guide and the Monster Manual, not the Player's Handbook and might be considered privileged information. Nevertheless, it is straightforward.</p><p></p><p>Second is the slightly less simple, but fair warning method. At the beginning of an encounter with a creature with a gaze attack, give the character a chance to make a Knowledge check to know about the creature's gaze attack (assuming the character is trained in the appropriate skill). If the check succeeds, simply warn the player about the effect of the gaze. If the check fails, run it as the first method. This gives the character some reasonable chance to be warned of the danger without delving into specifics of rules and disrupting the suspension of disbelief.</p><p></p><p>Third is what I would call the overly fair or "kindly DM" method. Any time a character enters the area of a creature's gaze attack, ask the player of the character what method, if any they will be using to avert their gaze, even if the character would have no knowledge of said gaze attack. Given that some looks can literally kill, I can understand a DM who might want to use this method.</p><p></p><p>I myself tend to vacillate somewhere between the first and second method. My campaigns take place in Eberron, and in Eberron, some creatures, such as medusas, are so legendary that any character, even one lacking training in the right Knowledge skill, might know of their power with a simple DC 10 Intelligence check. In such cases, I often use the second method. But other creatures are a bit more bizarre and unheard of except in dusty old tomes. In these cases, the roll of the Knowledge check is generally the responsibility of the player to make and I use the first method. (Yep, I'm a mean DM.)</p><p></p><p>So how do you run it? If you vote in the poll, just pick the option that most closely resembles how you run it.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5723807, member: 12460"] Given the following:So the player characters are walking through a dungeon and a medusa (or umber hulk, nymph, etc.) turns round the next corner. How do you run gaze attacks in your campaign? I see a few methods to handle this; I'll describe them briefly. First is the simple method. Force the character entering range of the gaze to make a saving throw unless the player of the character specifies at the beginning of his turn which method he wishes to use to avert his eyes. Of course this assumes knowledge on the part of the player of how gaze attacks works so it might be troubling to some, especially considering that this information is located in the Dungeon Master's Guide and the Monster Manual, not the Player's Handbook and might be considered privileged information. Nevertheless, it is straightforward. Second is the slightly less simple, but fair warning method. At the beginning of an encounter with a creature with a gaze attack, give the character a chance to make a Knowledge check to know about the creature's gaze attack (assuming the character is trained in the appropriate skill). If the check succeeds, simply warn the player about the effect of the gaze. If the check fails, run it as the first method. This gives the character some reasonable chance to be warned of the danger without delving into specifics of rules and disrupting the suspension of disbelief. Third is what I would call the overly fair or "kindly DM" method. Any time a character enters the area of a creature's gaze attack, ask the player of the character what method, if any they will be using to avert their gaze, even if the character would have no knowledge of said gaze attack. Given that some looks can literally kill, I can understand a DM who might want to use this method. I myself tend to vacillate somewhere between the first and second method. My campaigns take place in Eberron, and in Eberron, some creatures, such as medusas, are so legendary that any character, even one lacking training in the right Knowledge skill, might know of their power with a simple DC 10 Intelligence check. In such cases, I often use the second method. But other creatures are a bit more bizarre and unheard of except in dusty old tomes. In these cases, the roll of the Knowledge check is generally the responsibility of the player to make and I use the first method. (Yep, I'm a mean DM.) So how do you run it? If you vote in the poll, just pick the option that most closely resembles how you run it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you run gaze attacks in your campaign?
Top