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How Do YOU Run Inventors, Alchemists, and Enchanters in 5e?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7500774" data-attributes="member: 6704184"><p>Interesting! I definately use the fact that NPCs aren't PCs in my games to divorce combat prowess from crafting ability in NPCs. A master enchanter isn't necessarily capable of shooting deadly lazers of doom, they're just a really rad crafter of magic items. My buddy who is DMing the game in question is slightly less inclined toward that mindset, but not by much. </p><p></p><p>I like the idea of higher tier crafting, but since there's little balance guidance on items in 5e, I think we'd probably require a feat, which would have a level prereq, to do so. Or just, putting together such a space is something that takes a lot of time and money, so low level characters can start work on it early, but it won't be finished while they're still low level. </p><p></p><p>Thanks for the ideas! </p><p></p><p></p><p></p><p>We use a lot of the same ideas on aquiring/creating the forula/diagram/whatever, gathering supplies, and then making rolls to determine results. For simple stuff, we tend to skip rolls, but I'm trying to sway things toward making rolls to determine how quickly things go.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7500774, member: 6704184"] Interesting! I definately use the fact that NPCs aren't PCs in my games to divorce combat prowess from crafting ability in NPCs. A master enchanter isn't necessarily capable of shooting deadly lazers of doom, they're just a really rad crafter of magic items. My buddy who is DMing the game in question is slightly less inclined toward that mindset, but not by much. I like the idea of higher tier crafting, but since there's little balance guidance on items in 5e, I think we'd probably require a feat, which would have a level prereq, to do so. Or just, putting together such a space is something that takes a lot of time and money, so low level characters can start work on it early, but it won't be finished while they're still low level. Thanks for the ideas! We use a lot of the same ideas on aquiring/creating the forula/diagram/whatever, gathering supplies, and then making rolls to determine results. For simple stuff, we tend to skip rolls, but I'm trying to sway things toward making rolls to determine how quickly things go. [/QUOTE]
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How Do YOU Run Inventors, Alchemists, and Enchanters in 5e?
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