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General Tabletop Discussion
*Pathfinder & Starfinder
How do you run mass combat?
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<blockquote data-quote="S'mon" data-source="post: 2208374" data-attributes="member: 463"><p>For skirmishes where there's lots of fighting around the PCs, I've used a simple system where each round, each NPC rolls a d6 (or a d20) and kills his foe on eg a 6 or an 18-20. It's most suitable where the PCs are at grunt level, of roughly similar ability to the NPCs, and you don't want to waste time resolving NPC vs NPC but do want to give a sense of the ebb and flow of the surrounding battle. Here's one, slightly complexified version of this:</p><p></p><p>>>Every figure (individual or squad) gets an Attack Rating, which is the base number (or higher) they need to roll on a d20 to kill a typical opponent (so lower the better), and a Defense Rating, which is the number added to the opponent's AR, so higher the the better. </p><p></p><p>A typical human warrior (AC 16 ATT+4 hp 12 average damage 6) has Attack 16 Defense 0, that means they kill a similar foe on a roll of 16+0 = 16 or higher on a d20 each round. </p><p></p><p>Sample stats: </p><p>Human warrior: ATT 16 DEF 0 </p><p>Human Knight: ATT 13 DEF 3 </p><p>Orc ATT 15 DEF 0 </p><p>Dwarf ATT 15 DEF 2 </p><p>Ogre ATT 8 DEF 4 <<</p><p></p><p>That makes it sound a bit complicated, but the simple idea is that if in D&D it takes on average 3 rounds for 1 NPC to kill another NPC, give them a 1 in 6 chance per round - eg roll a 6 on d6 - and you get reasonable results. If it takes on average 2 rounds, give them a 1 in 4 chance, and so on.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2208374, member: 463"] For skirmishes where there's lots of fighting around the PCs, I've used a simple system where each round, each NPC rolls a d6 (or a d20) and kills his foe on eg a 6 or an 18-20. It's most suitable where the PCs are at grunt level, of roughly similar ability to the NPCs, and you don't want to waste time resolving NPC vs NPC but do want to give a sense of the ebb and flow of the surrounding battle. Here's one, slightly complexified version of this: >>Every figure (individual or squad) gets an Attack Rating, which is the base number (or higher) they need to roll on a d20 to kill a typical opponent (so lower the better), and a Defense Rating, which is the number added to the opponent's AR, so higher the the better. A typical human warrior (AC 16 ATT+4 hp 12 average damage 6) has Attack 16 Defense 0, that means they kill a similar foe on a roll of 16+0 = 16 or higher on a d20 each round. Sample stats: Human warrior: ATT 16 DEF 0 Human Knight: ATT 13 DEF 3 Orc ATT 15 DEF 0 Dwarf ATT 15 DEF 2 Ogre ATT 8 DEF 4 << That makes it sound a bit complicated, but the simple idea is that if in D&D it takes on average 3 rounds for 1 NPC to kill another NPC, give them a 1 in 6 chance per round - eg roll a 6 on d6 - and you get reasonable results. If it takes on average 2 rounds, give them a 1 in 4 chance, and so on. [/QUOTE]
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How do you run mass combat?
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