nikolai
First Post
How do you run skirmishes?
By this I mean small "battles" with large numbers of NPCs on each side (or maybe just on the PC's side). So, for example, the PCs longboat (with 15 NPC sailors) is attacked by an longboat crewed by two dozen zombies. Or, the PCs are at a beacon, manned by 10 guardsmen, when it is attacked by a score of orcs. Or, the PCs are with a caravan crossing the desert with an accompanying escort, when attacked by a colony of dire vultures.
This is very different from the usual PCs vs. monsters encounter. As far as I can see it isn't dealt with in the rules. Challenge Ratings and Encounter Levels become redundant, because of the additional force on the PCs side and the need for corresponding force on the opponents side. So there's no guidelines for balancing them. How do you manage experience? The large numbers of people on each side make micro-managing the encounter a logistical nightmare.
These could be really interesting to run. There's lots of literature where the heros lead a larger group: if only for a small time. This would add a new dynamic if used across an adventure and would give PCs new things to worry about in the tactics they use in combat. So how do you get started on these things?
By this I mean small "battles" with large numbers of NPCs on each side (or maybe just on the PC's side). So, for example, the PCs longboat (with 15 NPC sailors) is attacked by an longboat crewed by two dozen zombies. Or, the PCs are at a beacon, manned by 10 guardsmen, when it is attacked by a score of orcs. Or, the PCs are with a caravan crossing the desert with an accompanying escort, when attacked by a colony of dire vultures.
This is very different from the usual PCs vs. monsters encounter. As far as I can see it isn't dealt with in the rules. Challenge Ratings and Encounter Levels become redundant, because of the additional force on the PCs side and the need for corresponding force on the opponents side. So there's no guidelines for balancing them. How do you manage experience? The large numbers of people on each side make micro-managing the encounter a logistical nightmare.
These could be really interesting to run. There's lots of literature where the heros lead a larger group: if only for a small time. This would add a new dynamic if used across an adventure and would give PCs new things to worry about in the tactics they use in combat. So how do you get started on these things?