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How do you run Town Exploration in your games.
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<blockquote data-quote="DND_Reborn" data-source="post: 8557848" data-attributes="member: 6987520"><p>I ran an entire game in and around (within 20 miles of) one city. 90% of the adventures took place directly in the city.</p><p></p><p>Now, this wasn't exploration for the characters so much (most of them were from the city), but it was for the players of course, and their characters <em>did</em> explore and discover places they might have heard of but never went to before. Because the different characters were more familiar with different parts of the city, I gave them area maps and background information, and in a sense at times those characters "guided" the rest of the party through different sections.</p><p></p><p>First, I think this is the hardest type of campaign/game to run, but we managed to make it work. Of course, you need to develop A LOT of npcs for the players to interact with and the more you develop the feel of the city (population, laws, customs, festivals, gods, etc.) the more rewarding the adventures will be.</p><p></p><p>Otherwise, in general, the players have to want to explore the town or settlement, learn about what is going on, interact with the NPCs. When I ran Frostmaiden, exploring Ten Towns (the towns themselves as well as the regions around them) was fun but the players have to want to do it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8557848, member: 6987520"] I ran an entire game in and around (within 20 miles of) one city. 90% of the adventures took place directly in the city. Now, this wasn't exploration for the characters so much (most of them were from the city), but it was for the players of course, and their characters [I]did[/I] explore and discover places they might have heard of but never went to before. Because the different characters were more familiar with different parts of the city, I gave them area maps and background information, and in a sense at times those characters "guided" the rest of the party through different sections. First, I think this is the hardest type of campaign/game to run, but we managed to make it work. Of course, you need to develop A LOT of npcs for the players to interact with and the more you develop the feel of the city (population, laws, customs, festivals, gods, etc.) the more rewarding the adventures will be. Otherwise, in general, the players have to want to explore the town or settlement, learn about what is going on, interact with the NPCs. When I ran Frostmaiden, exploring Ten Towns (the towns themselves as well as the regions around them) was fun but the players have to want to do it. [/QUOTE]
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