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General Tabletop Discussion
*Dungeons & Dragons
How do you run Town Exploration in your games.
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<blockquote data-quote="aco175" data-source="post: 8557907" data-attributes="member: 27385"><p>I find that towns are part of the adventure of locations for between adventures. If they are part of the adventure they could be way stops along the travel. These are usually vague in feel and only has a few things detailed. The PCs are only expected to rest and supply for a night or two. They are good to feed rumors and plots to the group along the way to the real adventure.</p><p></p><p>Between adventures, towns are places to explore more if wanted. Some players want to roleplay more and enjoy shopping and such. Towns provide plots for new adventure and can be places for social events like a party or circus. A problem is that some players do not like too much of this and want to have a fight. There is also some players that want to have their PC explore and do things taking more time from the others. </p><p></p><p>To the OP, I guess you can have a few charts with things like type of building, traits of NPCs, business', that you can roll to handle PCs going to certain places. Smaller towns and villages should have many of the same type of businesses like a shrine, inn, general store, smith, etc... If you introduce a unique place, expect the players to want to visit. Maybe this town has a magic stone circle in the middle of the village green. Have something for when they go there or do not have it all together.</p></blockquote><p></p>
[QUOTE="aco175, post: 8557907, member: 27385"] I find that towns are part of the adventure of locations for between adventures. If they are part of the adventure they could be way stops along the travel. These are usually vague in feel and only has a few things detailed. The PCs are only expected to rest and supply for a night or two. They are good to feed rumors and plots to the group along the way to the real adventure. Between adventures, towns are places to explore more if wanted. Some players want to roleplay more and enjoy shopping and such. Towns provide plots for new adventure and can be places for social events like a party or circus. A problem is that some players do not like too much of this and want to have a fight. There is also some players that want to have their PC explore and do things taking more time from the others. To the OP, I guess you can have a few charts with things like type of building, traits of NPCs, business', that you can roll to handle PCs going to certain places. Smaller towns and villages should have many of the same type of businesses like a shrine, inn, general store, smith, etc... If you introduce a unique place, expect the players to want to visit. Maybe this town has a magic stone circle in the middle of the village green. Have something for when they go there or do not have it all together. [/QUOTE]
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How do you run Town Exploration in your games.
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