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How do you run your combat? (B/X, BECMI, OSR)
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<blockquote data-quote="Andvari" data-source="post: 9096667" data-attributes="member: 7036523"><p>I like the Swords & Wizardry method, which is something like this:</p><p></p><p>1. Roll surprise.</p><p>2. Declare spells.</p><p>3. Roll initiative.</p><p>4. Movement and missiles (winner)</p><p>5. Movement and missiles (loser)</p><p>6. Magic and melee (winner)</p><p>7. Magic and melee (loser)</p><p>8. End of combat round. (Return to 2 if combat is still on)</p><p></p><p>Might want to allow some kind of concentration check to not lose a spell when hit, as it can be harder to avoid with this method.</p></blockquote><p></p>
[QUOTE="Andvari, post: 9096667, member: 7036523"] I like the Swords & Wizardry method, which is something like this: 1. Roll surprise. 2. Declare spells. 3. Roll initiative. 4. Movement and missiles (winner) 5. Movement and missiles (loser) 6. Magic and melee (winner) 7. Magic and melee (loser) 8. End of combat round. (Return to 2 if combat is still on) Might want to allow some kind of concentration check to not lose a spell when hit, as it can be harder to avoid with this method. [/QUOTE]
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How do you run your combat? (B/X, BECMI, OSR)
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