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How do you run your combat? (B/X, BECMI, OSR)
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<blockquote data-quote="Mannahnin" data-source="post: 9141788" data-attributes="member: 7026594"><p>Well, sometimes it's a matter of personal taste. But as you allude to by referencing the other tools you use, going "no minis and pure make believe" is sometimes making things harder on yourself and your players than it needs to be. </p><p></p><p>You don't have to use a grid map with minis, but using notes or minis or poker chips or some other kind of visual aid WILL make it easier for everyone to be on the same page in a complex encounter, and involve fewer forgotten details and reminders. </p><p></p><p>Even in a mostly TotM game, I still like minis for marching order and to show relative positions. Having "am I in reach of so and so?" or "is the cleric getting ganged up on right now?" be questions people can immediately see the answers to (and not have misunderstandings about) is example of, as the old saying goes, a picture being worth a thousand words.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9141788, member: 7026594"] Well, sometimes it's a matter of personal taste. But as you allude to by referencing the other tools you use, going "no minis and pure make believe" is sometimes making things harder on yourself and your players than it needs to be. You don't have to use a grid map with minis, but using notes or minis or poker chips or some other kind of visual aid WILL make it easier for everyone to be on the same page in a complex encounter, and involve fewer forgotten details and reminders. Even in a mostly TotM game, I still like minis for marching order and to show relative positions. Having "am I in reach of so and so?" or "is the cleric getting ganged up on right now?" be questions people can immediately see the answers to (and not have misunderstandings about) is example of, as the old saying goes, a picture being worth a thousand words. [/QUOTE]
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How do you run your combat? (B/X, BECMI, OSR)
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