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How do you run your combat? (B/X, BECMI, OSR)
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<blockquote data-quote="Geekrampage" data-source="post: 9142564" data-attributes="member: 7035567"><p>We play side-based d6 initiative and turn phases. </p><p></p><p>We play on Foundry so there's always a map and always tokens, but if we were in person there'd be a map and minis and some terrain on the table.</p><p></p><p>Before initiative: any spells being cast?</p><p>Each side rolls 1d6 initiative.</p><p>Side with initiative:</p><p>1. All characters check morale (NPCs only)</p><p>2. All characters move (advance or withdraw only, no fancy maneuvers)</p><p>3. All characters resolve missile fire</p><p>4. All characters resolve spell casting</p><p>5. All characters resolve melee attacks</p><p>Side without initiative repeats 1-5 above.</p><p>On a tied initiative, all characters (PC and NPC) go through 1-5 together</p><p></p><p>It tends to sound like this:</p><p></p><p>"Movement phase - GO! Okay, everybody where they want to be? Missile phase - GO!" and everyone rolls to attack and I apply damage. Then I say: "No spells. Melee phase - GO!" and everyone rolls to attack and I apply damage.</p><p></p><p>The only time it gets bogged down is with tied initiative. Then I have to proceed through each phase, character by character with the NPCs/monsters mixed in. I could just move monsters at the same time as player characters in one big group, but it can become chaotic, so I proceed down the list alphabetically or however characters are ordered in Foundry.</p></blockquote><p></p>
[QUOTE="Geekrampage, post: 9142564, member: 7035567"] We play side-based d6 initiative and turn phases. We play on Foundry so there's always a map and always tokens, but if we were in person there'd be a map and minis and some terrain on the table. Before initiative: any spells being cast? Each side rolls 1d6 initiative. Side with initiative: 1. All characters check morale (NPCs only) 2. All characters move (advance or withdraw only, no fancy maneuvers) 3. All characters resolve missile fire 4. All characters resolve spell casting 5. All characters resolve melee attacks Side without initiative repeats 1-5 above. On a tied initiative, all characters (PC and NPC) go through 1-5 together It tends to sound like this: "Movement phase - GO! Okay, everybody where they want to be? Missile phase - GO!" and everyone rolls to attack and I apply damage. Then I say: "No spells. Melee phase - GO!" and everyone rolls to attack and I apply damage. The only time it gets bogged down is with tied initiative. Then I have to proceed through each phase, character by character with the NPCs/monsters mixed in. I could just move monsters at the same time as player characters in one big group, but it can become chaotic, so I proceed down the list alphabetically or however characters are ordered in Foundry. [/QUOTE]
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How do you run your combat? (B/X, BECMI, OSR)
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