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<blockquote data-quote="iserith" data-source="post: 8241423" data-attributes="member: 97077"><p>Yeah I think figuring out prep is mostly down to knowing one's limitations and setting appropriate goals. Like once I broadly sketch out the scope of what I'll be creating, I'll make a list of all the individual components e.g. maps, monsters/NPCs, factions, roll tables, etc. Then I'll break those down into smaller tasks e.g. prepare overland hex map, create roll table for Dark Forest encounters, set up monster sheets for denizens of the Swamp Dungeon. Given that I start the design process thinking about how many sessions I think the campaign will run, this also sets the amount of time I have to work on the next campaign. I can use that to break down how many tasks I need to get done per week to be on schedule for the new campaign to start when the current one finishes.</p><p></p><p>Since I know my most creative and productive times are the two days following running or playing in a game, I set time aside for prep on those days and bang out as many small tasks as possible. If I find my productivity waning, then I just schedule to run or play in an extra game that week to boost my creativity again. Then I repeat that process until the whole campaign is done.</p></blockquote><p></p>
[QUOTE="iserith, post: 8241423, member: 97077"] Yeah I think figuring out prep is mostly down to knowing one's limitations and setting appropriate goals. Like once I broadly sketch out the scope of what I'll be creating, I'll make a list of all the individual components e.g. maps, monsters/NPCs, factions, roll tables, etc. Then I'll break those down into smaller tasks e.g. prepare overland hex map, create roll table for Dark Forest encounters, set up monster sheets for denizens of the Swamp Dungeon. Given that I start the design process thinking about how many sessions I think the campaign will run, this also sets the amount of time I have to work on the next campaign. I can use that to break down how many tasks I need to get done per week to be on schedule for the new campaign to start when the current one finishes. Since I know my most creative and productive times are the two days following running or playing in a game, I set time aside for prep on those days and bang out as many small tasks as possible. If I find my productivity waning, then I just schedule to run or play in an extra game that week to boost my creativity again. Then I repeat that process until the whole campaign is done. [/QUOTE]
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