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How do you scare your PCs?
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<blockquote data-quote="EvilGM" data-source="post: 2269864" data-attributes="member: 4628"><p>Dreams are definitely a good way to go. You can really setup some bizarre scenarios. And there is always the dream/vision of their own death (much better if setup a long time before it happens).</p><p></p><p>Graphic detail of most dungeon experiences is enough to frighten anyone. </p><p></p><p>Rot grubs!</p><p></p><p>Random d20 rolls for no reason - regardless of the result cringe and fumble around behind your DM screen a bit.</p><p></p><p>Any kind of nasty egg or pupa that starts to hatch - best used in dim light so they don't see there are bunches surrounding them until they set ablaze the one they can see.</p><p></p><p>Attacks from all directions: each side, above and below... heck throw in ethereal attackers as well.</p><p></p><p>During a particularly nasty encounter at night or in a dungeon (hags are always good for this), trip the lights in the room you're playing in and let out a high pitch scream. Best to secure beverages and the like first however.</p><p></p><p>Screw with the players: Warrior charges the BB and draws a weapon only to realize its not there. Spells fizzle or have an entirely different effect. A party member disappears.</p><p></p><p>While on watch, the night suddenly goes dead silent. The watchman, looking around, sees a shadowy cloaked figure on top of a sleeping party member. It appears to be "sucking" energy from the character. It looks at the watchman, roll a save vs. Paralysis!</p></blockquote><p></p>
[QUOTE="EvilGM, post: 2269864, member: 4628"] Dreams are definitely a good way to go. You can really setup some bizarre scenarios. And there is always the dream/vision of their own death (much better if setup a long time before it happens). Graphic detail of most dungeon experiences is enough to frighten anyone. Rot grubs! Random d20 rolls for no reason - regardless of the result cringe and fumble around behind your DM screen a bit. Any kind of nasty egg or pupa that starts to hatch - best used in dim light so they don't see there are bunches surrounding them until they set ablaze the one they can see. Attacks from all directions: each side, above and below... heck throw in ethereal attackers as well. During a particularly nasty encounter at night or in a dungeon (hags are always good for this), trip the lights in the room you're playing in and let out a high pitch scream. Best to secure beverages and the like first however. Screw with the players: Warrior charges the BB and draws a weapon only to realize its not there. Spells fizzle or have an entirely different effect. A party member disappears. While on watch, the night suddenly goes dead silent. The watchman, looking around, sees a shadowy cloaked figure on top of a sleeping party member. It appears to be "sucking" energy from the character. It looks at the watchman, roll a save vs. Paralysis! [/QUOTE]
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