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How do you scare your PCs?
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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 2296308" data-attributes="member: 18021"><p>1) comedy.</p><p>once the players have had some laughs, there can be more room in their minds for horror. This juxtapositioning is the most effective way I've seen.</p><p></p><p>2) separate the party. </p><p>Once they're apart, they begin to doubt their own efficacy.</p><p></p><p>3) Needless Spot and Listen checks</p><p>Knowing something is there that you can't see is what makes encounters creepy. A lone adventurer, slowly creeping down an abandoned tunnel, making Move Silently checks to avoid detection. . . call for a spot check, opr even just ask the player for their character's modifier and roll behind the screen. . . no matter what's rolled, they see nothing. Or worse yet, they see a dark shape, indistinct in the darkness, poised, but not moving. . . make listen checks, hear what <u>sounds</u> like the breeze through an empty tunnel. . . </p><p></p><p>The unknown is scarier than any stat block.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 2296308, member: 18021"] 1) comedy. once the players have had some laughs, there can be more room in their minds for horror. This juxtapositioning is the most effective way I've seen. 2) separate the party. Once they're apart, they begin to doubt their own efficacy. 3) Needless Spot and Listen checks Knowing something is there that you can't see is what makes encounters creepy. A lone adventurer, slowly creeping down an abandoned tunnel, making Move Silently checks to avoid detection. . . call for a spot check, opr even just ask the player for their character's modifier and roll behind the screen. . . no matter what's rolled, they see nothing. Or worse yet, they see a dark shape, indistinct in the darkness, poised, but not moving. . . make listen checks, hear what [U]sounds[/U] like the breeze through an empty tunnel. . . The unknown is scarier than any stat block. [/QUOTE]
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How do you scare your PCs?
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