Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you scare your players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bardsandsages" data-source="post: 3124047" data-attributes="member: 28771"><p>The key is to know what scares them <em>in real life.</em> For example, I have a friend with arachnophobia. So simply introducing spiders to the game gets his skin crawling. One friend is easily creeped out by squishing sounds, like the sound of something dragging itself out of muck. I happen to have developed a sound I can make to describe such, and it makes her shiver when I do it.</p><p></p><p>Fake scares are always good, particularly when it comes at a point they aren't expecting. For example, a decomposing body will sometimes seem to move, and even sit up, due to the build up of cases during the decomposition process. So the party comes across a few dead monsters or adventurers. They seem to have been dead for a couple of days. What is the natural instict of a gamer? Loot! As they start to loot, the body sits up.</p><p></p><p>Borrow a line for Hollywood horror movies. The party is camping for the night. The person on watch sees a pair of shiny eyes watching through the bushes, but it darts off. Upon investigating, it's a wolf cub (or something obviously cute to tug at the heartstrings). Not far from the camp, the mother wolf is dead, torn to shreads by something. Maybe the cub cautiously starts to approach the PC. Particularly if it is a ranger or soft-hearted type, the instinct will be to focus on the cub and try to get it to approach. Suddenly the cub runs off the other direction...and the PC hears heavy breathing behind him...</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3124047, member: 28771"] The key is to know what scares them [I]in real life.[/I] For example, I have a friend with arachnophobia. So simply introducing spiders to the game gets his skin crawling. One friend is easily creeped out by squishing sounds, like the sound of something dragging itself out of muck. I happen to have developed a sound I can make to describe such, and it makes her shiver when I do it. Fake scares are always good, particularly when it comes at a point they aren't expecting. For example, a decomposing body will sometimes seem to move, and even sit up, due to the build up of cases during the decomposition process. So the party comes across a few dead monsters or adventurers. They seem to have been dead for a couple of days. What is the natural instict of a gamer? Loot! As they start to loot, the body sits up. Borrow a line for Hollywood horror movies. The party is camping for the night. The person on watch sees a pair of shiny eyes watching through the bushes, but it darts off. Upon investigating, it's a wolf cub (or something obviously cute to tug at the heartstrings). Not far from the camp, the mother wolf is dead, torn to shreads by something. Maybe the cub cautiously starts to approach the PC. Particularly if it is a ranger or soft-hearted type, the instinct will be to focus on the cub and try to get it to approach. Suddenly the cub runs off the other direction...and the PC hears heavy breathing behind him... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you scare your players?
Top