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How do you scare your players?
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<blockquote data-quote="jollyninja" data-source="post: 3124132" data-attributes="member: 3208"><p>I tend to model my scarier adventures after japanese horror movies. Throw in effects that do not fall under standard spell lists, have things be just a little bit off, not quite right. My players hate it. they get all creeped out it's great. just tossing undead at them does not do it. or i go over the top with "what the hell just happened?!" type stuff</p><p></p><p>the last horror based adventure I ran, I used two main creatures. a two legged six foot tall humanoid creature that looked like it's upper body was encased in a pvc sack. at the beginning of an encounter all it could do was slam them with it's upper body, it walked kinda like the silent hill shuffling monsters. Each time it was struck with a bladed weapon it would sprout a human like but decomposing arm and try to grapple the pc who hit it and pull them into the sack. I believe when asked my description of what was inside the sack was something akin to "you can't really get a good look in but it smells like burning garbage and you can feel the air pressure pulling you inward" when one of these ended up having eight arms and pulling one halfway inside they saw a huge cavern with what looked like a massive fire at the bottom and a bunch of small semi reptilian creatures crawling up the sides of the cavern toward him. the other players pulled him out by his feet just as he was about to find out what they were going to do when they got to him.</p><p></p><p>the other was a nine foot tall humanoid that looked like it was wearing a black leather full body siut and faceless hood that was all riveted onto it's skin, black fluid dripped from the rivets. they moved as if they were navigating by smell and sound alone and i gave them the pounce ability as well as an unlimited use of the invisibility spell. It's fingers were replaced with gore covered 9 inch blades that looked like they had been welded onto the flesh of it's hands. </p><p></p><p>they would only get attacked when one of them got more then 30 feet into the fog that had rolled in while they were sleeping the night before or when they deviated from the walking path in front of them.</p><p></p><p>they also got attacked by the revenant of a logger who had been wronged in some horrible way by "vincent" which he kept screaming as he attacked the pc's</p><p></p><p>I had a good time watching my veteran players try to figure out what the hell had just happened in the "low magic" iron heroes game they had signed up for.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 3124132, member: 3208"] I tend to model my scarier adventures after japanese horror movies. Throw in effects that do not fall under standard spell lists, have things be just a little bit off, not quite right. My players hate it. they get all creeped out it's great. just tossing undead at them does not do it. or i go over the top with "what the hell just happened?!" type stuff the last horror based adventure I ran, I used two main creatures. a two legged six foot tall humanoid creature that looked like it's upper body was encased in a pvc sack. at the beginning of an encounter all it could do was slam them with it's upper body, it walked kinda like the silent hill shuffling monsters. Each time it was struck with a bladed weapon it would sprout a human like but decomposing arm and try to grapple the pc who hit it and pull them into the sack. I believe when asked my description of what was inside the sack was something akin to "you can't really get a good look in but it smells like burning garbage and you can feel the air pressure pulling you inward" when one of these ended up having eight arms and pulling one halfway inside they saw a huge cavern with what looked like a massive fire at the bottom and a bunch of small semi reptilian creatures crawling up the sides of the cavern toward him. the other players pulled him out by his feet just as he was about to find out what they were going to do when they got to him. the other was a nine foot tall humanoid that looked like it was wearing a black leather full body siut and faceless hood that was all riveted onto it's skin, black fluid dripped from the rivets. they moved as if they were navigating by smell and sound alone and i gave them the pounce ability as well as an unlimited use of the invisibility spell. It's fingers were replaced with gore covered 9 inch blades that looked like they had been welded onto the flesh of it's hands. they would only get attacked when one of them got more then 30 feet into the fog that had rolled in while they were sleeping the night before or when they deviated from the walking path in front of them. they also got attacked by the revenant of a logger who had been wronged in some horrible way by "vincent" which he kept screaming as he attacked the pc's I had a good time watching my veteran players try to figure out what the hell had just happened in the "low magic" iron heroes game they had signed up for. [/QUOTE]
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