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How do you scare your players?
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<blockquote data-quote="Gothmog" data-source="post: 3124275" data-attributes="member: 317"><p>Fear of the unknown is the biggest thing you can do, and the best way to do this in an RPG is to take their character sheets away. The players don't get to see any of their stats, know how many HPs they have left, know their saves, AC- nothing. They get a list of skills they have, and their equipment, but thats it. When you begin to quantify the unknown, it loses its bite. Thinking "I have 32/85 hp left, and this thing only did 17 in its last attack, so I am safe for another attack" takes a LOT of the fear and uncertainty out of the situation. Wheras the DM saying "you're already battered and fatigued, and the great beast swipes at you with its claws digging deep furrows into your chest that bleed freely and make you lightheaded" puts the fear of the gawds into players. I've run three D&D games where players get NO stats (including one 10+ year game), and horrific/scary situations are MUCH easier to have work in those games. Its a little more work for the DM, but its worth every second of it. Try it, you'll like it.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3124275, member: 317"] Fear of the unknown is the biggest thing you can do, and the best way to do this in an RPG is to take their character sheets away. The players don't get to see any of their stats, know how many HPs they have left, know their saves, AC- nothing. They get a list of skills they have, and their equipment, but thats it. When you begin to quantify the unknown, it loses its bite. Thinking "I have 32/85 hp left, and this thing only did 17 in its last attack, so I am safe for another attack" takes a LOT of the fear and uncertainty out of the situation. Wheras the DM saying "you're already battered and fatigued, and the great beast swipes at you with its claws digging deep furrows into your chest that bleed freely and make you lightheaded" puts the fear of the gawds into players. I've run three D&D games where players get NO stats (including one 10+ year game), and horrific/scary situations are MUCH easier to have work in those games. Its a little more work for the DM, but its worth every second of it. Try it, you'll like it. [/QUOTE]
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