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How do you scare your players?
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<blockquote data-quote="Vocenoctum" data-source="post: 4453162" data-attributes="member: 2477"><p>Back when I played in person, I tried some of the lighting tricks & such, but they never really worked for us. (Playing with flashlights or whatever)</p><p></p><p>We used to play outside on the porch at night, but our area was well lit. It was still nice atmosphere, but it wasn't specifically "horror". Our horror tended to be light stuff, rather than deep immersion, with a few spooky moments here or there. (I may have posted the ghost story to that other thread, can't recall.)</p><p></p><p>Taking away a players control of his character used to work okay, but after so many video games that just paralyze you for plot-exposition, nowadays it's not as cool.</p><p></p><p>Nowadays I play online, so atmosphere is hard to do. The individual players can be sitting in a well lit room, tv blaring and music in the background while people ask them questions. Hard to get a good atmosphere in such circumstances.</p><p></p><p>In my old CoC in SR3 game, I used sound files, but too many AOL exploits caused most players to shut them off after a while. It was still funny when a player fell from his chair at an unexpected "Roar" from Yig rising.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4453162, member: 2477"] Back when I played in person, I tried some of the lighting tricks & such, but they never really worked for us. (Playing with flashlights or whatever) We used to play outside on the porch at night, but our area was well lit. It was still nice atmosphere, but it wasn't specifically "horror". Our horror tended to be light stuff, rather than deep immersion, with a few spooky moments here or there. (I may have posted the ghost story to that other thread, can't recall.) Taking away a players control of his character used to work okay, but after so many video games that just paralyze you for plot-exposition, nowadays it's not as cool. Nowadays I play online, so atmosphere is hard to do. The individual players can be sitting in a well lit room, tv blaring and music in the background while people ask them questions. Hard to get a good atmosphere in such circumstances. In my old CoC in SR3 game, I used sound files, but too many AOL exploits caused most players to shut them off after a while. It was still funny when a player fell from his chair at an unexpected "Roar" from Yig rising. [/QUOTE]
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