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How do you see the roll of DM/GM?
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<blockquote data-quote="drakhe" data-source="post: 534827" data-attributes="member: 4930"><p>This is a topic I've come accross in many a discussion about our hobby, so time for a poll I guess.</p><p></p><p>Personaly, I go for option one. I see myself as the benevolent guide who's 'job' it is to present a story and 'help' the players through it. This means I will fudge rolls or addapt creature, NPC/ or opponent stats when necesary. I will push my players to the limit, but they'll always get plenty of exit-signs and hints. If a player dies in my game it's either because he wants to (like a heroic sacrifice to save somebody) or because he's plain stupid.</p><p></p><p>Main reason for this: As a player I've had to restart from zero all too often. While once I died (actualy got locked in a magic mirror) of my own fault, I had to restart a couple of times because either a chalenge was too huge and even twice because a couple of players in the party plundered into a trap or ambush. And though I never have complained or spoken against my DM(s), this did make me decide to help rather than oppose my players.</p><p></p><p>In the end, the reason we play is : FUN and I don't want to stop people having fun by killing their character. They are heroes and as such they should have the god(s) on their side.</p><p></p><p>PS: <evil grin> also saving their lives gives me ample opportunity to mess with their sanity. If you ever come across a paladin named Arcturus Sendant, ask him about Zestra Mezaldvin and you'll understand... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="drakhe, post: 534827, member: 4930"] This is a topic I've come accross in many a discussion about our hobby, so time for a poll I guess. Personaly, I go for option one. I see myself as the benevolent guide who's 'job' it is to present a story and 'help' the players through it. This means I will fudge rolls or addapt creature, NPC/ or opponent stats when necesary. I will push my players to the limit, but they'll always get plenty of exit-signs and hints. If a player dies in my game it's either because he wants to (like a heroic sacrifice to save somebody) or because he's plain stupid. Main reason for this: As a player I've had to restart from zero all too often. While once I died (actualy got locked in a magic mirror) of my own fault, I had to restart a couple of times because either a chalenge was too huge and even twice because a couple of players in the party plundered into a trap or ambush. And though I never have complained or spoken against my DM(s), this did make me decide to help rather than oppose my players. In the end, the reason we play is : FUN and I don't want to stop people having fun by killing their character. They are heroes and as such they should have the god(s) on their side. PS: <evil grin> also saving their lives gives me ample opportunity to mess with their sanity. If you ever come across a paladin named Arcturus Sendant, ask him about Zestra Mezaldvin and you'll understand... :D [/QUOTE]
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