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How do you set DCs?
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<blockquote data-quote="clearstream" data-source="post: 9017792" data-attributes="member: 71699"><p>I do something similar. Overall I have roughly this in mind</p><ul> <li data-xf-list-type="ul">The process starts from the fiction: has a player described something that should call for a check?</li> <li data-xf-list-type="ul">Some acts require specialised tools or skills etc. as part of their triggering fictional position</li> <li data-xf-list-type="ul">DM says if it's uncertain (i.e. neither impossible nor guaranteed)</li> <li data-xf-list-type="ul">DM explains why something's impossible (if it is) and the DM and players together can say how it could become possible (DM wearing hats both of neutral arbiter and manager of adversity/adversaries)</li> <li data-xf-list-type="ul">DM and players together establish if it's consequential (the stakes) where approach itself may imply something, too</li> <li data-xf-list-type="ul">Difficulty is not a function of character level: it's from the constant point-of-view of a low-level character (the risks)</li> <li data-xf-list-type="ul">It's okay if some characters auto-succeed</li> <li data-xf-list-type="ul">In outcome, the risks can be mitigated by performance or in other ways</li> <li data-xf-list-type="ul">DC <strong>8</strong> / 12 / 16 / 20 / 24 / 28 / 32</li> <li data-xf-list-type="ul">Starting DC is always 8</li> <li data-xf-list-type="ul">Each move has four to six guideline factors</li> <li data-xf-list-type="ul">Each <strong>circumstantial </strong>factor <em>steps up</em> DC, e.g. from 8 to 12</li> <li data-xf-list-type="ul">Each <strong>contesting </strong>factor adds another entity's ability|proficiency, e.g. str|athletics</li> </ul><p>One could just use the standard DC table. I find it too aggressive (5 for each step is too much.) I'm not interested in calling for checks unless it's <em>palpably </em>uncertain (hence 8) which is taken to not be the case for characters described doing mundane things within their background. I'm also interested in preformulating outcomes of things we often want to do in our chosen fiction.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9017792, member: 71699"] I do something similar. Overall I have roughly this in mind [LIST] [*]The process starts from the fiction: has a player described something that should call for a check? [*]Some acts require specialised tools or skills etc. as part of their triggering fictional position [*]DM says if it's uncertain (i.e. neither impossible nor guaranteed) [*]DM explains why something's impossible (if it is) and the DM and players together can say how it could become possible (DM wearing hats both of neutral arbiter and manager of adversity/adversaries) [*]DM and players together establish if it's consequential (the stakes) where approach itself may imply something, too [*]Difficulty is not a function of character level: it's from the constant point-of-view of a low-level character (the risks) [*]It's okay if some characters auto-succeed [*]In outcome, the risks can be mitigated by performance or in other ways [*]DC [B]8[/B] / 12 / 16 / 20 / 24 / 28 / 32 [*]Starting DC is always 8 [*]Each move has four to six guideline factors [*]Each [B]circumstantial [/B]factor [I]steps up[/I] DC, e.g. from 8 to 12 [*]Each [B]contesting [/B]factor adds another entity's ability|proficiency, e.g. str|athletics [/LIST] One could just use the standard DC table. I find it too aggressive (5 for each step is too much.) I'm not interested in calling for checks unless it's [I]palpably [/I]uncertain (hence 8) which is taken to not be the case for characters described doing mundane things within their background. I'm also interested in preformulating outcomes of things we often want to do in our chosen fiction. [/QUOTE]
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How do you set DCs?
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