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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you show flight elevation in combat when using mini's?
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<blockquote data-quote="Nadaka" data-source="post: 3157427" data-attributes="member: 14651"><p>actually that won't work all the way up, more specifically it leaves very large gaps at the upper range.</p><p></p><p>6*6 = 180</p><p>6*5 = 150</p><p>Thats a 30ft difference.</p><p></p><p>Why not use sum(J=1...K)of(D*(X^J))? Where K is the the number of dice rolled = logX(N), X is the range of the die, D is the value of the Kth die and N is the range of distinct altitudes to be defined?</p><p></p><p>Example: lets say you wanted to use a d10 as your die type (to keep it simple for those of us used to base 10 number systems) so X = 10. Lets also say that we want to define the height on a range from (1 to 100) * 5ft. so our N = 100. So K =roundup(log10(100)) = 2. </p><p></p><p>So our display formula is now sum(J=1...2)of(D*(10^J)). So the first die represents the "1s column" and the second die represents the "10s" column.</p><p></p><p>Of course you don't have to use X=10, it works for any number system. Note that this will work for any N, though the display may be capable of expressing values above N due to the integer nature of values.</p><p></p><p>What? Why are you looking at me like that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Nadaka, post: 3157427, member: 14651"] actually that won't work all the way up, more specifically it leaves very large gaps at the upper range. 6*6 = 180 6*5 = 150 Thats a 30ft difference. Why not use sum(J=1...K)of(D*(X^J))? Where K is the the number of dice rolled = logX(N), X is the range of the die, D is the value of the Kth die and N is the range of distinct altitudes to be defined? Example: lets say you wanted to use a d10 as your die type (to keep it simple for those of us used to base 10 number systems) so X = 10. Lets also say that we want to define the height on a range from (1 to 100) * 5ft. so our N = 100. So K =roundup(log10(100)) = 2. So our display formula is now sum(J=1...2)of(D*(10^J)). So the first die represents the "1s column" and the second die represents the "10s" column. Of course you don't have to use X=10, it works for any number system. Note that this will work for any N, though the display may be capable of expressing values above N due to the integer nature of values. What? Why are you looking at me like that? :p [/QUOTE]
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Community
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How do you show flight elevation in combat when using mini's?
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