Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you spice up your orcs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5107708" data-attributes="member: 4937"><p>I find that campaigns/encounters/adventures play out better if there isn't one single big bad. If you have one single big bad, and he goes down earlier than you expected him to in the campaign/encounter/adventure it can leave you in a lurch. And, solitary NPC's are very much prone to getting beat down by targetted PC fury.</p><p></p><p>So I would suggested modifying your otherwise excellent idea so that the actual power behind the orcs is essentially an orcish adventuring party. The most power is vested in a crippled high level orc spellcaster (I'm thinking palaquin as part of the image), as you suggest, but he's (or she!) forced to rule through a more traditional Orcish brute over whom he has some sort of influence (spouse, offspring, orcish brute has high wisdom but low intelligence and recognizes need for advisor, whatever). As far as most of the orcs are concerned, the real power behind the throne is just a subservient advisor who their real leader bosses around and tolerates for reasons of his own. They are joined by a high level priest of Luthic or Shagras (or favorite orc diety) and perhaps a high level goblin assassin who actually understand the real power structure. </p><p></p><p>This opens up the oppurtunity for hostile internal factions. For example, perhaps some ambitious priest of Grumash understands that the real leader is a feeble cripple and is secretly manuevering his own more typical champion into place to dethrone the current chieftain.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5107708, member: 4937"] I find that campaigns/encounters/adventures play out better if there isn't one single big bad. If you have one single big bad, and he goes down earlier than you expected him to in the campaign/encounter/adventure it can leave you in a lurch. And, solitary NPC's are very much prone to getting beat down by targetted PC fury. So I would suggested modifying your otherwise excellent idea so that the actual power behind the orcs is essentially an orcish adventuring party. The most power is vested in a crippled high level orc spellcaster (I'm thinking palaquin as part of the image), as you suggest, but he's (or she!) forced to rule through a more traditional Orcish brute over whom he has some sort of influence (spouse, offspring, orcish brute has high wisdom but low intelligence and recognizes need for advisor, whatever). As far as most of the orcs are concerned, the real power behind the throne is just a subservient advisor who their real leader bosses around and tolerates for reasons of his own. They are joined by a high level priest of Luthic or Shagras (or favorite orc diety) and perhaps a high level goblin assassin who actually understand the real power structure. This opens up the oppurtunity for hostile internal factions. For example, perhaps some ambitious priest of Grumash understands that the real leader is a feeble cripple and is secretly manuevering his own more typical champion into place to dethrone the current chieftain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you spice up your orcs?
Top