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How do you spice up your orcs?
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<blockquote data-quote="Rechan" data-source="post: 5107931" data-attributes="member: 54846"><p>The "orog" is a traditional orc-related monster, the byproduct of an Orc and an Ogre. So, ogres make sense. As does anything big and nasty and aggressive. An ape, a bulette. The most fancy thing you'd likely see is a manticore.</p><p></p><p>A spellcaster Orc is going to fall into (I think) 4 categories:</p><p></p><p>1) Evoker. Raw, unadulterated force. Gouts of flame, earthquakes. Dropping rocks on your head.</p><p>2) Shapeshifter/buffer, again just making themselves stronger and tougher so they can beat down on you. Magic is a supplement to the "beat it to death" school of orc thinking. This likely also means making allies bigger and nastier too. </p><p>3) Hexer. Cursing you, making you physically weaker (maybe even stealing your strength), ripping your heart out from across the battlefield, and other subtle but still very direct methods of magic.</p><p>4) Demonologist. This is less a separate type, and more a flavor; an Orc who dabbles with demons is likely channeling/making deals with the demon to fuel his powers to do one of the above 3 (or summoning demons to do the above 3 directly).</p><p></p><p>So making orcs that facilitate a few higher levels of use would be Orcs that are "empowered". Such as bred/possessed/binded with fiends, blessed by their blood god, paragons of orciness, etc. </p><p></p><p>If the PCs sweep in to kick the Orc nation, then they are likely going to get the attention of the biggest, baddest orcs. Not just their leaders, but their champions, their war heroes (the Achilles and Hectors of the Orc nation). These heroes would want to stomp the PCs purely because they are the baddest orcs on the block, and believe the PCs attacking the Orc nation is an attack on THEIR own pride and reputation!</p></blockquote><p></p>
[QUOTE="Rechan, post: 5107931, member: 54846"] The "orog" is a traditional orc-related monster, the byproduct of an Orc and an Ogre. So, ogres make sense. As does anything big and nasty and aggressive. An ape, a bulette. The most fancy thing you'd likely see is a manticore. A spellcaster Orc is going to fall into (I think) 4 categories: 1) Evoker. Raw, unadulterated force. Gouts of flame, earthquakes. Dropping rocks on your head. 2) Shapeshifter/buffer, again just making themselves stronger and tougher so they can beat down on you. Magic is a supplement to the "beat it to death" school of orc thinking. This likely also means making allies bigger and nastier too. 3) Hexer. Cursing you, making you physically weaker (maybe even stealing your strength), ripping your heart out from across the battlefield, and other subtle but still very direct methods of magic. 4) Demonologist. This is less a separate type, and more a flavor; an Orc who dabbles with demons is likely channeling/making deals with the demon to fuel his powers to do one of the above 3 (or summoning demons to do the above 3 directly). So making orcs that facilitate a few higher levels of use would be Orcs that are "empowered". Such as bred/possessed/binded with fiends, blessed by their blood god, paragons of orciness, etc. If the PCs sweep in to kick the Orc nation, then they are likely going to get the attention of the biggest, baddest orcs. Not just their leaders, but their champions, their war heroes (the Achilles and Hectors of the Orc nation). These heroes would want to stomp the PCs purely because they are the baddest orcs on the block, and believe the PCs attacking the Orc nation is an attack on THEIR own pride and reputation! [/QUOTE]
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