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General Tabletop Discussion
*TTRPGs General
How do you spice up your "random" encounters?
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<blockquote data-quote="Oryan77" data-source="post: 5132461" data-attributes="member: 18701"><p>If I use a random encounter, I try to plan it out ahead so it appears random but I'm actually prepared for it. But one thing I would like to improve on are ways to introduce the random encounters.</p><p></p><p>Mainly I'm talking about when PCs are traveling across the lands or through a cave and are attacked by wandering monsters or humanoids. Humanoids are a little easier to introduce into an encounter because I can use roleplaying methods to begin an encounter. But what about monsters?</p><p></p><p>All I can ever seem to do with monsters is say, "In the distance you spot a creature. It looks like it is coming towards you." Or if there are obstacles they can hide behind, then I give them a potential surprise round as they attack from their hiding place. But this always feels empty to me. I feel like it's obvious I'm just throwing it there to have an encounter.</p><p></p><p>What are some flavorful ways to introduce monsters in a random encounter that doesn't seem so forced? Have any tips for making the start of a monster encounter more interesting when the PCs are in different areas, like forests, the desert, caves, or the sewers?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5132461, member: 18701"] If I use a random encounter, I try to plan it out ahead so it appears random but I'm actually prepared for it. But one thing I would like to improve on are ways to introduce the random encounters. Mainly I'm talking about when PCs are traveling across the lands or through a cave and are attacked by wandering monsters or humanoids. Humanoids are a little easier to introduce into an encounter because I can use roleplaying methods to begin an encounter. But what about monsters? All I can ever seem to do with monsters is say, "In the distance you spot a creature. It looks like it is coming towards you." Or if there are obstacles they can hide behind, then I give them a potential surprise round as they attack from their hiding place. But this always feels empty to me. I feel like it's obvious I'm just throwing it there to have an encounter. What are some flavorful ways to introduce monsters in a random encounter that doesn't seem so forced? Have any tips for making the start of a monster encounter more interesting when the PCs are in different areas, like forests, the desert, caves, or the sewers? [/QUOTE]
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How do you spice up your "random" encounters?
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