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How do you spot a munchkin? (share skills!)
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<blockquote data-quote="gizmo33" data-source="post: 4757683" data-attributes="member: 30001"><p>So you, as the DM, want a player to take an interest in some part of the game and they're not doing that. You want them to pay attention to the NPCs motivations, and think of clever ways of roleplaying their character, for example. And the player would rather look for a more powerful magic axe. </p><p> </p><p>The way I see it - figure out whether you want to DM an adventure of the "brave the temple of horrors and retrieve the magic axe" style, or whether you want to do something else. Don't "deal with" the player, "deal with" the situation. Tell the player what you're about gaming wise, and decide what kind of gaming style you can tolerate and persue that but I suggest losing the whole "munchkin" attitude (it's too 1990 anyway) because IMO it's not constructive. You shouldn't have to run a game that doesn't interest you, but you also shouldn't expect to inflict your style of gaming on someone that isn't interested. </p><p> </p><p>How to handle conflicting interests is a topic that goes well beyond RPGs. It's social skills 101 and involves "communication" and all of that sort of cliche stuff.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4757683, member: 30001"] So you, as the DM, want a player to take an interest in some part of the game and they're not doing that. You want them to pay attention to the NPCs motivations, and think of clever ways of roleplaying their character, for example. And the player would rather look for a more powerful magic axe. The way I see it - figure out whether you want to DM an adventure of the "brave the temple of horrors and retrieve the magic axe" style, or whether you want to do something else. Don't "deal with" the player, "deal with" the situation. Tell the player what you're about gaming wise, and decide what kind of gaming style you can tolerate and persue that but I suggest losing the whole "munchkin" attitude (it's too 1990 anyway) because IMO it's not constructive. You shouldn't have to run a game that doesn't interest you, but you also shouldn't expect to inflict your style of gaming on someone that isn't interested. How to handle conflicting interests is a topic that goes well beyond RPGs. It's social skills 101 and involves "communication" and all of that sort of cliche stuff. [/QUOTE]
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