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How do you start a campaign?
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<blockquote data-quote="Scotley" data-source="post: 4764990" data-attributes="member: 11520"><p>I don't think there is a 'right' answer to your question. I've been DMing for a very looong time and I've done it both ways. My recommendation at this point is that you keep things very simple and don't do too much work in advance. The reasons for this advice mainly come down to the inexperience of the group. You haven't played with them long enough to know what they like. If you put tons of work into a game only to discover that they players want something else it will be a very unsatisfying experience. I believe starting out with delves and pre-packaged adventures will help you learn about the players and their individual styles. There is a lot of good advice at </p><p></p><p><a href="http://www.roleplayingtips.com/index.php" target="_blank">Roleplaying Tips - RPG advice for roleplayers, gamemasters, all role-playing systems</a></p><p></p><p>Once the players get comfortable with the game you might try some surveys or questionnaires which can be found on the site above. Campaigns are very much a collaborative effort. These new to the game players are going to need a little work before they are ready to give you the collaboration that is required to make a huge planned out game work. Bring them along slowly, educate yourself and try a fairly simple story arc first. Good Luck and remember to worry more about having fun than building a perfect campaign.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4764990, member: 11520"] I don't think there is a 'right' answer to your question. I've been DMing for a very looong time and I've done it both ways. My recommendation at this point is that you keep things very simple and don't do too much work in advance. The reasons for this advice mainly come down to the inexperience of the group. You haven't played with them long enough to know what they like. If you put tons of work into a game only to discover that they players want something else it will be a very unsatisfying experience. I believe starting out with delves and pre-packaged adventures will help you learn about the players and their individual styles. There is a lot of good advice at [url=http://www.roleplayingtips.com/index.php]Roleplaying Tips - RPG advice for roleplayers, gamemasters, all role-playing systems[/url] Once the players get comfortable with the game you might try some surveys or questionnaires which can be found on the site above. Campaigns are very much a collaborative effort. These new to the game players are going to need a little work before they are ready to give you the collaboration that is required to make a huge planned out game work. Bring them along slowly, educate yourself and try a fairly simple story arc first. Good Luck and remember to worry more about having fun than building a perfect campaign. [/QUOTE]
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