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How do you stat out rulers such as kings and queens in your games?
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<blockquote data-quote="Hriston" data-source="post: 7521470" data-attributes="member: 6787503"><p>A stat block is for combat, so it may be unnecessary. For social interaction, a starting attitude and perhaps some personal characteristics are more important. The noble's skills and ability scores are pretty good for that too.</p><p></p><p>The OP's question, however, implies that combat with the monarch <em>is</em> on the table. In that case, I think the noble is somewhat inadequate. It has some more interesting options than the commoner, but not much more in the way of staying power. So it depends what the ruler's role in the narrative is. I'd use the noble if the ruler is meant to represent someone who can be easily dispensed with, without much power to affect the narrative. If, on the other hand, the ruler is meant to have the kind of narrative power that genre convention might suggest in the form of a character like King Arthur, then I think a more substantial stat block is in order.</p><p></p><p>Gary Gygax seems to have thought that rulers needed to have the power to hold their own in combat when populating his World of Greyhawk. Here's a sample of some of the rulers of the various countries:</p><p></p><p style="margin-left: 20px">Kevont, the Prelate of Almor, Cleric 12</p> <p style="margin-left: 20px">Walgar, the Margrave of Bissel, Ranger 15</p> <p style="margin-left: 20px">Yolande, Queen of Celene, Fighter 7/Magic-user 11</p> <p style="margin-left: 20px">Margus, the Magister of Dyvers, Thief 17</p> <p style="margin-left: 20px">Xargun, the Caliph of Ekbir, Cleric 16</p> <p style="margin-left: 20px">King Ralff of the Fruztii, Fighter 15</p> <p style="margin-left: 20px">Belvor IV, the King of Furyondy, Paladin 14</p> <p style="margin-left: 20px">Owen I, Grand Duke of Geoff, Fighter 13/Illusionist 15</p><p></p><p>You get the idea.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7521470, member: 6787503"] A stat block is for combat, so it may be unnecessary. For social interaction, a starting attitude and perhaps some personal characteristics are more important. The noble's skills and ability scores are pretty good for that too. The OP's question, however, implies that combat with the monarch [I]is[/I] on the table. In that case, I think the noble is somewhat inadequate. It has some more interesting options than the commoner, but not much more in the way of staying power. So it depends what the ruler's role in the narrative is. I'd use the noble if the ruler is meant to represent someone who can be easily dispensed with, without much power to affect the narrative. If, on the other hand, the ruler is meant to have the kind of narrative power that genre convention might suggest in the form of a character like King Arthur, then I think a more substantial stat block is in order. Gary Gygax seems to have thought that rulers needed to have the power to hold their own in combat when populating his World of Greyhawk. Here's a sample of some of the rulers of the various countries: [INDENT]Kevont, the Prelate of Almor, Cleric 12 Walgar, the Margrave of Bissel, Ranger 15 Yolande, Queen of Celene, Fighter 7/Magic-user 11 Margus, the Magister of Dyvers, Thief 17 Xargun, the Caliph of Ekbir, Cleric 16 King Ralff of the Fruztii, Fighter 15 Belvor IV, the King of Furyondy, Paladin 14 Owen I, Grand Duke of Geoff, Fighter 13/Illusionist 15[/INDENT] You get the idea. [/QUOTE]
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How do you stat out rulers such as kings and queens in your games?
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