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How do you stat out rulers such as kings and queens in your games?
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<blockquote data-quote="S'mon" data-source="post: 7521673" data-attributes="member: 463"><p>Some noble stats from my Wilderlands game, the Bronzes of Hara:</p><p></p><p><em>King Namelin Bronze I ,King of Nerath (fr 20/8/4447) & Lord of Hara</em></p><p><em>Alryan Human Male, Knight</em></p><p><em>ST 16 DE 14 CO 16 IN 13 WI 15 CH 16</em></p><p><em>AC 19 (15 half plate, +2 shield, +2 DEX) HP 76 (10d8+30)</em></p><p><em>CR 5 PB +3</em></p><p><em>Saving Throws Str +6 Con +6, Wis +5</em></p><p><em>Senses passive Perception 12. Disadvantage on Stealth checks.</em></p><p><em>Languages Common,</em></p><p><em>Brave. Advantage on saving throws against being frightened.</em></p><p><em>Duelist: +2 damage with 1-handed melee weapon.</em></p><p><em>MI: +1 longsword</em></p><p><em></em></p><p><em>Actions</em></p><p><em>Multiattack. He makes two melee attacks.</em></p><p><em></em></p><p><em>+1 Longsword "The Sword of Bronze". Melee Weapon Attack: +7 to hit , reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing or piercing damage.</em></p><p><em></em></p><p><em>Sword of Kane - +1 Greatsword - borrowed.</em></p><p><em></em></p><p><em>Heavy Javelin. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 8 (1d10+3) piercing damage. Javelin pin breaks on impact, cannot be rethrown. If it hits a target's shield the shield is pinned and useless, STR check DC 15 to remove.</em></p><p><em></em></p><p><em>Leadership (3 uses, Recharges after a Short or Long Rest). As a Bonus action, the knight can grant Advantage to one Ally on his next attack. If the ally hits with this attack he does +1d8 damage.</em></p><p><em></em></p><p><em>T: 177,000gp from the 277K+ Hoard of Matriarx!</em></p><p><em>_______________________</em></p><p><em></em></p><p><em>Sir Ector Bronze, Prince of Nerath, Knight of Nerath</em></p><p><em>PB+3</em></p><p><em>Armor Class 19 (half plate, shield, +2 DEX) > AC 22 with Parry Reaction</em></p><p><em>Hit Points 112 (15d8 + 45) Speed 30 ft.</em></p><p><em>STR 19 +4 DEX 16 +3 CON 17 +3 INT 9 -1 WIS 13 +1 CHA 16 +3</em></p><p><em>Saving Throws Str +7, Dex +6, Con +6</em></p><p><em>Skills Athletics +10, Intimidation +6</em></p><p><em>Senses passive Perception 11</em></p><p><em>Languages Common</em></p><p><em>Challenge 5 (1,800 XP) PB +3</em></p><p><em>Brave. advantage on saving throws against being frightened.</em></p><p><em>Brute. A melee weapon deals one extra die of its damage when he hits with it.</em></p><p><em></em></p><p><em>Actions</em></p><p><em>Multiattack. Ector makes three melee attacks </em></p><p><em>or two ranged attacks.</em></p><p><em></em></p><p><em>Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 2d4+4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.</em></p><p><em></em></p><p><em>+1 Battleaxe Melee Weapon Attack: +8 to hit, </em></p><p><em>reach 5 ft. one target. Hit: 2d8+5 slashing damage, or 2d10+5 2-h</em></p><p><em></em></p><p><em>Reactions</em></p><p><em>Parry. Ector adds 3 to his AC against one melee </em></p><p><em>attack that would hit it. To do so, he must </em></p><p><em>see the attacker and be wielding a melee weapon.</em></p><p><em></em></p><p><em>_____________________________________</em></p><p><em></em></p><p><em>Lady Anna Bronze, Princess of Nerath</em></p><p><em>Alryan Human Female, Noble</em></p><p><em>ST 7 DE 10 CO 10 IN 13 WI 10 CH 15</em></p><p><em>CR 1/4</em></p><p><em>AC 10 HP 22 (4d8)</em></p><p><em>SA: Diplomat, expert Persuasion (+6 to checks)</em></p><p><em>Feat: Ritual magic, Wizard level 2</em></p><p><em>MI: Wand of Magic Detection</em></p><p><em>Wand, uncommon</em></p><p><em>This wand has 3 charges. While holding it, you can</em></p><p><em>expend 1 charge as an action to cast the detect magic</em></p><p><em>spell from it. The wand regains 1d3 expended charges</em></p><p><em>daily at dawn.</em></p><p><em></em>______________________</p><p></p><p>However I don't have stats for the elderly Matriarch of the family, the Lady Llanet Bronze (mother of those three) - in a way she is the real power. I'd probably use the Noble stat block with very high Persuasion/Deception/Insight skills.18 stat + Expertise would give her +8 on checks.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7521673, member: 463"] Some noble stats from my Wilderlands game, the Bronzes of Hara: [I]King Namelin Bronze I ,King of Nerath (fr 20/8/4447) & Lord of Hara Alryan Human Male, Knight ST 16 DE 14 CO 16 IN 13 WI 15 CH 16 AC 19 (15 half plate, +2 shield, +2 DEX) HP 76 (10d8+30) CR 5 PB +3 Saving Throws Str +6 Con +6, Wis +5 Senses passive Perception 12. Disadvantage on Stealth checks. Languages Common, Brave. Advantage on saving throws against being frightened. Duelist: +2 damage with 1-handed melee weapon. MI: +1 longsword Actions Multiattack. He makes two melee attacks. +1 Longsword "The Sword of Bronze". Melee Weapon Attack: +7 to hit , reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing or piercing damage. Sword of Kane - +1 Greatsword - borrowed. Heavy Javelin. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 8 (1d10+3) piercing damage. Javelin pin breaks on impact, cannot be rethrown. If it hits a target's shield the shield is pinned and useless, STR check DC 15 to remove. Leadership (3 uses, Recharges after a Short or Long Rest). As a Bonus action, the knight can grant Advantage to one Ally on his next attack. If the ally hits with this attack he does +1d8 damage. T: 177,000gp from the 277K+ Hoard of Matriarx! _______________________ Sir Ector Bronze, Prince of Nerath, Knight of Nerath PB+3 Armor Class 19 (half plate, shield, +2 DEX) > AC 22 with Parry Reaction Hit Points 112 (15d8 + 45) Speed 30 ft. STR 19 +4 DEX 16 +3 CON 17 +3 INT 9 -1 WIS 13 +1 CHA 16 +3 Saving Throws Str +7, Dex +6, Con +6 Skills Athletics +10, Intimidation +6 Senses passive Perception 11 Languages Common Challenge 5 (1,800 XP) PB +3 Brave. advantage on saving throws against being frightened. Brute. A melee weapon deals one extra die of its damage when he hits with it. Actions Multiattack. Ector makes three melee attacks or two ranged attacks. Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 2d4+4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. +1 Battleaxe Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 2d8+5 slashing damage, or 2d10+5 2-h Reactions Parry. Ector adds 3 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon. _____________________________________ Lady Anna Bronze, Princess of Nerath Alryan Human Female, Noble ST 7 DE 10 CO 10 IN 13 WI 10 CH 15 CR 1/4 AC 10 HP 22 (4d8) SA: Diplomat, expert Persuasion (+6 to checks) Feat: Ritual magic, Wizard level 2 MI: Wand of Magic Detection Wand, uncommon This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. [/I]______________________ However I don't have stats for the elderly Matriarch of the family, the Lady Llanet Bronze (mother of those three) - in a way she is the real power. I'd probably use the Noble stat block with very high Persuasion/Deception/Insight skills.18 stat + Expertise would give her +8 on checks. [/QUOTE]
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How do you stat out rulers such as kings and queens in your games?
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