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General Tabletop Discussion
*Pathfinder & Starfinder
How do you stat the town guard?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5035934" data-attributes="member: 82106"><p>There are various possibilities but I don't see the run of the mill of what you find in a town to be especially challenging in a fight. For the main town in the area I'm running now basically there are a couple of types:</p><p></p><p>Town Watch: These are just basically ordinary citizens deputized to keep an eye on things, enforce basic regulations, watch for fires, and keep order. They don't really have much combat ability and they'll just raise an alarm if anything serious comes up. Their stats are basically human rabble with a badge and armed with a truncheon (club). They aren't any kind of threat in and of themselves but if PCs mess with them then there will be serious trouble with the authorities.</p><p></p><p>Town Guards: These are basic trained soldiers who garrison the town gates, watch towers, etc. They are level 5 soldier minions equipped with a halberd. They will fight if attacked, are usually found in a group of 3-5 and often backed up by a Human Guard who acts as a sergeant. They still aren't a really serious threat on their own but the garrison can always call on a few higher level figures or larger numbers if necessary. If the town watch needs reinforcement to handle a problem then some of these guys will show up.</p><p></p><p>Unique Figures: The above are just the standard figures that provide background. Specific named individual guards etc are custom stat blocks as appropriate. So if a particular guard figures in an adventure where he needs to be fleshed out then he would be whatever level and type is appropriate. If there are specific problems then the authorities bring in knights, wizards, clerics, whatever they need to make the problem go away. The inhabitants of the town aren't generally going to be able to deal with higher level monsters, rampaging high level PCs, etc. by main force. If they have a problem like that then they'll need heroes to help them out or else things will go bad for them.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5035934, member: 82106"] There are various possibilities but I don't see the run of the mill of what you find in a town to be especially challenging in a fight. For the main town in the area I'm running now basically there are a couple of types: Town Watch: These are just basically ordinary citizens deputized to keep an eye on things, enforce basic regulations, watch for fires, and keep order. They don't really have much combat ability and they'll just raise an alarm if anything serious comes up. Their stats are basically human rabble with a badge and armed with a truncheon (club). They aren't any kind of threat in and of themselves but if PCs mess with them then there will be serious trouble with the authorities. Town Guards: These are basic trained soldiers who garrison the town gates, watch towers, etc. They are level 5 soldier minions equipped with a halberd. They will fight if attacked, are usually found in a group of 3-5 and often backed up by a Human Guard who acts as a sergeant. They still aren't a really serious threat on their own but the garrison can always call on a few higher level figures or larger numbers if necessary. If the town watch needs reinforcement to handle a problem then some of these guys will show up. Unique Figures: The above are just the standard figures that provide background. Specific named individual guards etc are custom stat blocks as appropriate. So if a particular guard figures in an adventure where he needs to be fleshed out then he would be whatever level and type is appropriate. If there are specific problems then the authorities bring in knights, wizards, clerics, whatever they need to make the problem go away. The inhabitants of the town aren't generally going to be able to deal with higher level monsters, rampaging high level PCs, etc. by main force. If they have a problem like that then they'll need heroes to help them out or else things will go bad for them. [/QUOTE]
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How do you stat the town guard?
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