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General Tabletop Discussion
*Pathfinder & Starfinder
How do you stat the town guard?
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<blockquote data-quote="Turtlejay" data-source="post: 5036329" data-attributes="member: 70267"><p>Nice! The visual I just had was Stormtroopers vs Bounty Hunters. At some point, the Empire had enough of Han Solo's . . .antics, and they had to hire out for some specialized muscle. And it worked.</p><p> </p><p>The run of the mill town guard can be mowed down like stormtroopers, but once someone with some authority learns of the PC's actions, then they will start to see some real resistance, and possibly named adversaries tailored to the PC's and with good intel about their abilities.</p><p> </p><p>So for some rules-side advice, normal guards should be minions of the party's level or even lower, with maybe one 'captain' or 'sargeant' that is a soldier of the party's level. A non-fight, basically, to show just how much juice the party has. After that, SWAT teams and hit squads of the medival variety can show up as encounters befitting the party, L+1 or so. If they are still slaughtering the defenders of the crown, they might run into a mercenary group or an elite trained crew, in an ambush or assassination attempt that is truly tough at L+4 or 5.</p><p> </p><p>As for roles, I'd follow good encounter building design and avoid making a troop of guards all soldiers. Just like an entire party of martial characters can have a varied playstyle and combat technique, the guards likely have different specialties. You might have a burly guy that swings his axe in big arcs, or a noble that trained with a rapier to deflect most hits. All in the same uniform, but different underneath.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5036329, member: 70267"] Nice! The visual I just had was Stormtroopers vs Bounty Hunters. At some point, the Empire had enough of Han Solo's . . .antics, and they had to hire out for some specialized muscle. And it worked. The run of the mill town guard can be mowed down like stormtroopers, but once someone with some authority learns of the PC's actions, then they will start to see some real resistance, and possibly named adversaries tailored to the PC's and with good intel about their abilities. So for some rules-side advice, normal guards should be minions of the party's level or even lower, with maybe one 'captain' or 'sargeant' that is a soldier of the party's level. A non-fight, basically, to show just how much juice the party has. After that, SWAT teams and hit squads of the medival variety can show up as encounters befitting the party, L+1 or so. If they are still slaughtering the defenders of the crown, they might run into a mercenary group or an elite trained crew, in an ambush or assassination attempt that is truly tough at L+4 or 5. As for roles, I'd follow good encounter building design and avoid making a troop of guards all soldiers. Just like an entire party of martial characters can have a varied playstyle and combat technique, the guards likely have different specialties. You might have a burly guy that swings his axe in big arcs, or a noble that trained with a rapier to deflect most hits. All in the same uniform, but different underneath. Jay [/QUOTE]
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How do you stat the town guard?
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