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How do you stat the town guard?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5036454" data-attributes="member: 82106"><p>Right. The town watch is going to be pretty trivial. You could definitely have a mix of types and roles, but for simplicity's sake I don't normally do that. If a particular group of guards is a setup to fight with the party and you want to make it a bit more interesting, then definitely you could flesh them out a bit more, though if they're pushovers then it probably doesn't matter much if one is a brute instead of a soldier. </p><p></p><p>On the other hand, you never know. Any given town guard could be an ex-gladiator level 8 Elite Skirmisher who just happens to carry a whip and knows how to use it too! </p><p></p><p></p><p></p><p>Yeah, I just don't think for the most part its worth making the guys on the street anything beyond minions as a general rule. There may be some tougher guys walking the beat, but for a quick ad-hoc "ran into them in the street making trouble" thing, probably minions.</p><p></p><p></p><p></p><p>Yeah, there's something to be said for that, though in a dangerous area I'd expect there to be someone around that's tough enough to stand up to the local bad guys and probably most villagers are still pretty much rabble. Again there are likely a few tougher people mixed in, the guy that was a sergeant in the army before he retired, maybe even a low level caster or something. Of course its doubtful very many high level parties are going to bother slaughtering villages.</p><p></p><p></p><p></p><p>Right. I look at it as not TOO different from what you would find today. The local police may be lightly armed and can deal with ordinary trouble. If you make serious trouble, then a whole bunch of much better armed and trained guys show up pretty soon. If you drive down Main Street in a tank then they call in and get the National Guard to show up and even if you can deal with a few of them they have infinite numbers and bigger and bigger weapons. </p><p></p><p>So the local town watch guy really probably can't touch you as an adventurer, but if you mess with him, then 10 of his buddies show up with better weapons and some decent training. If its still a problem, then the local guy in charge wanders over with his retinue of knights. The party can thus get away with stuff to a certain extent if they're circumspect about it, but if they start whacking large numbers of locals then it will turn into a full out military response pretty soon. </p><p></p><p>Of course in a fairly mundane area epic level PCs probably CAN get away with almost anything. However characters like that are going to attract a whole other kind of attention. Pretty soon there are going to be angles or something dropping in to set things right or some local Ancient Silver Dragon will start wondering what the ruckus is about.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5036454, member: 82106"] Right. The town watch is going to be pretty trivial. You could definitely have a mix of types and roles, but for simplicity's sake I don't normally do that. If a particular group of guards is a setup to fight with the party and you want to make it a bit more interesting, then definitely you could flesh them out a bit more, though if they're pushovers then it probably doesn't matter much if one is a brute instead of a soldier. On the other hand, you never know. Any given town guard could be an ex-gladiator level 8 Elite Skirmisher who just happens to carry a whip and knows how to use it too! Yeah, I just don't think for the most part its worth making the guys on the street anything beyond minions as a general rule. There may be some tougher guys walking the beat, but for a quick ad-hoc "ran into them in the street making trouble" thing, probably minions. Yeah, there's something to be said for that, though in a dangerous area I'd expect there to be someone around that's tough enough to stand up to the local bad guys and probably most villagers are still pretty much rabble. Again there are likely a few tougher people mixed in, the guy that was a sergeant in the army before he retired, maybe even a low level caster or something. Of course its doubtful very many high level parties are going to bother slaughtering villages. Right. I look at it as not TOO different from what you would find today. The local police may be lightly armed and can deal with ordinary trouble. If you make serious trouble, then a whole bunch of much better armed and trained guys show up pretty soon. If you drive down Main Street in a tank then they call in and get the National Guard to show up and even if you can deal with a few of them they have infinite numbers and bigger and bigger weapons. So the local town watch guy really probably can't touch you as an adventurer, but if you mess with him, then 10 of his buddies show up with better weapons and some decent training. If its still a problem, then the local guy in charge wanders over with his retinue of knights. The party can thus get away with stuff to a certain extent if they're circumspect about it, but if they start whacking large numbers of locals then it will turn into a full out military response pretty soon. Of course in a fairly mundane area epic level PCs probably CAN get away with almost anything. However characters like that are going to attract a whole other kind of attention. Pretty soon there are going to be angles or something dropping in to set things right or some local Ancient Silver Dragon will start wondering what the ruckus is about. [/QUOTE]
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How do you stat the town guard?
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