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<blockquote data-quote="Ranes" data-source="post: 954804" data-attributes="member: 4826"><p>I'm often running a game for seven players. Two in particular are terribly slow at deciding what to do. I hadn't played with these two prior to our latest game, so it took me a while to realise that they always waited their turn in initiative before even beginning to think about what they might do this round. One of the two players is an order of magnitude worse than the other when it comes to his deliberations. I've thought about timers, chess clocks and the like but I don't want to introduce such instruments unless I absolutely have to.</p><p></p><p>I also don't want to rush a player who's deciding what her 18 INT character is going to do, if she doesn't also happen to be a genius. As someone on these boards said in another thread recently, a player who spends a few moments deciding exactly where to aim a fireball, so that it catches the most opponents in its blast radius is only doing a reasonable job of emulating her character's very high intelligence.</p><p></p><p>Basically, if a player takes a while to work out how she's going to do something, I cut her the slack. If she takes a while just to decide what to try to do, I'll put a little pressure on her to reach a decision.</p><p></p><p>Oh, and I reserve the right lie down, close my eyes and start snoring.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ranes, post: 954804, member: 4826"] I'm often running a game for seven players. Two in particular are terribly slow at deciding what to do. I hadn't played with these two prior to our latest game, so it took me a while to realise that they always waited their turn in initiative before even beginning to think about what they might do this round. One of the two players is an order of magnitude worse than the other when it comes to his deliberations. I've thought about timers, chess clocks and the like but I don't want to introduce such instruments unless I absolutely have to. I also don't want to rush a player who's deciding what her 18 INT character is going to do, if she doesn't also happen to be a genius. As someone on these boards said in another thread recently, a player who spends a few moments deciding exactly where to aim a fireball, so that it catches the most opponents in its blast radius is only doing a reasonable job of emulating her character's very high intelligence. Basically, if a player takes a while to work out how she's going to do something, I cut her the slack. If she takes a while just to decide what to try to do, I'll put a little pressure on her to reach a decision. Oh, and I reserve the right lie down, close my eyes and start snoring.;) [/QUOTE]
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