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How do you stock merchants?
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<blockquote data-quote="Ferghis" data-source="post: 6012475" data-attributes="member: 40483"><p>It depends a lot on the setting, but I often feel that merchants selling powerful magic items is just not realistic. </p><p>Hero: "Here's a small country's economy in cash. Do you have the kind of sword that heroes use to kill huge, ancient dragons?" </p><p>Merchant: "Wow, wouldn't you rather erase famine and disease from the known world with that kind of money?"</p><p></p><p>One possible solution give the party the Create Magic Item ritual, and give them free reign over most magic items. Give the party stuff that they can use as components instead of gold. Instead of hundreds of astral diamonds, they find a scale of Io, which they can use to make [item they want]. This has the added benefits of doing away with player wishlists (which are a pain in the ass for players to keep updated) and trying to place items from the players' wishlists in adventures in some kind of balanced, semi-realistic manner (since players are in charge of doing hat they want with the cash-value of the component).</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6012475, member: 40483"] It depends a lot on the setting, but I often feel that merchants selling powerful magic items is just not realistic. Hero: "Here's a small country's economy in cash. Do you have the kind of sword that heroes use to kill huge, ancient dragons?" Merchant: "Wow, wouldn't you rather erase famine and disease from the known world with that kind of money?" One possible solution give the party the Create Magic Item ritual, and give them free reign over most magic items. Give the party stuff that they can use as components instead of gold. Instead of hundreds of astral diamonds, they find a scale of Io, which they can use to make [item they want]. This has the added benefits of doing away with player wishlists (which are a pain in the ass for players to keep updated) and trying to place items from the players' wishlists in adventures in some kind of balanced, semi-realistic manner (since players are in charge of doing hat they want with the cash-value of the component). [/QUOTE]
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How do you stock merchants?
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