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How do you stop a DM from starting NEW campaigns all the time?
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<blockquote data-quote="1upus" data-source="post: 2064991" data-attributes="member: 19649"><p>Our group tends to have a similar problem, but to be fair, its not totally the GMs fault. The group rotation does alter now and then, and there are a few players who tend to spoil it for others. These ones tend to be more the hack slashers and </p><p>make gaming a tad of a chore. As a result, the GM wants a change. Funny thing though, these are also the gamers who constantly whine about not being able to develop characters to epic level. In many ways, these ones are the power gamers. Levelling up wasn't a matter of character development, but one of powering up.</p><p></p><p>Now, same GM but different groups of players. Have had a Deadlands campaign run over 5 years. Character are now getting to the point where they are so powerful that play is getting boring. But the great part of it all, is the characters development, what they have gone through and how the events had shaped them.</p><p></p><p>However, the way we got round the GM burnout side of things was a rotating GM system. Both allowed the same characters in the game and continued with the ingame continuity. This way, if the Gm was feeling tired, we switched to the alternate GM. Both GMs had their own little niches which the the other was not allowed to alter, but as long as both Gms discussed things over, it worked quite well.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="1upus, post: 2064991, member: 19649"] Our group tends to have a similar problem, but to be fair, its not totally the GMs fault. The group rotation does alter now and then, and there are a few players who tend to spoil it for others. These ones tend to be more the hack slashers and make gaming a tad of a chore. As a result, the GM wants a change. Funny thing though, these are also the gamers who constantly whine about not being able to develop characters to epic level. In many ways, these ones are the power gamers. Levelling up wasn't a matter of character development, but one of powering up. Now, same GM but different groups of players. Have had a Deadlands campaign run over 5 years. Character are now getting to the point where they are so powerful that play is getting boring. But the great part of it all, is the characters development, what they have gone through and how the events had shaped them. However, the way we got round the GM burnout side of things was a rotating GM system. Both allowed the same characters in the game and continued with the ingame continuity. This way, if the Gm was feeling tired, we switched to the alternate GM. Both GMs had their own little niches which the the other was not allowed to alter, but as long as both Gms discussed things over, it worked quite well. Sam [/QUOTE]
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How do you stop a DM from starting NEW campaigns all the time?
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