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General Tabletop Discussion
*TTRPGs General
How do you stop a DM from starting NEW campaigns all the time?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 2066309" data-attributes="member: 17927"><p>I'm a DM. I try to create a campaign that will allow the PCs to get to high levels. I started Eberron a year ago. I explained that alignment is fuzzy. I asked if every character could find a connection to House Tharashk and that merchant house would serve as a patron. Everyone agree.</p><p></p><p>Everything worked until around 8th level. I DM for five characters. Suddenly, one would quit the campaign if his character had to work with House Tharashk anymore and he wanted to go off on a mad quest. Another wants to just make magic items. Another just wants to power attack and kill all evil. Another started as a member of House Tharashk but is now lost.</p><p></p><p>I put so much effort into this game. I wrote every adventure myself. I worked hard to keep the group together logically. My players, however, seem to be me, me, me. All of which surprises me because they are good guys and work well together at low levels.</p><p></p><p>I dislike the hostile, "fire the DM", threads in response to this post. I think people who post things like fire a DM who isn't doing what you want are exactly the people who contribute to DM burnout.</p><p></p><p>The best advice is, if you can do better than your DM go for it. I challenge long time players to DM even levels 10+ not to mention Epic levels. Creating adventures is work but fun. Trying to run five seperate mini campaigns for five players who won't work together is work and not fun.</p><p></p><p>The suggestion to give lots of ideas and plots to the DM is great. However, make sure those ideas and plots involve the group not just your PC. If you do that, and your DM stops the campaign, then I'd have a talk with him about it. Try to get him interested in your PCs and their stories again. </p><p></p><p>I'm willing to do the work to get a campaign to Epic levels (and it is a huge amount of work). But my players must give up some individual freedom and compromise both with me and each other for it to work.</p><p></p><p>If you're doing all the comprising you can and your DM won't listen then you'll have to DM yourself or find another DM. But usually it isn't all the DMs fault.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 2066309, member: 17927"] I'm a DM. I try to create a campaign that will allow the PCs to get to high levels. I started Eberron a year ago. I explained that alignment is fuzzy. I asked if every character could find a connection to House Tharashk and that merchant house would serve as a patron. Everyone agree. Everything worked until around 8th level. I DM for five characters. Suddenly, one would quit the campaign if his character had to work with House Tharashk anymore and he wanted to go off on a mad quest. Another wants to just make magic items. Another just wants to power attack and kill all evil. Another started as a member of House Tharashk but is now lost. I put so much effort into this game. I wrote every adventure myself. I worked hard to keep the group together logically. My players, however, seem to be me, me, me. All of which surprises me because they are good guys and work well together at low levels. I dislike the hostile, "fire the DM", threads in response to this post. I think people who post things like fire a DM who isn't doing what you want are exactly the people who contribute to DM burnout. The best advice is, if you can do better than your DM go for it. I challenge long time players to DM even levels 10+ not to mention Epic levels. Creating adventures is work but fun. Trying to run five seperate mini campaigns for five players who won't work together is work and not fun. The suggestion to give lots of ideas and plots to the DM is great. However, make sure those ideas and plots involve the group not just your PC. If you do that, and your DM stops the campaign, then I'd have a talk with him about it. Try to get him interested in your PCs and their stories again. I'm willing to do the work to get a campaign to Epic levels (and it is a huge amount of work). But my players must give up some individual freedom and compromise both with me and each other for it to work. If you're doing all the comprising you can and your DM won't listen then you'll have to DM yourself or find another DM. But usually it isn't all the DMs fault. [/QUOTE]
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How do you stop a DM from starting NEW campaigns all the time?
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