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*TTRPGs General
How do you stop a DM from starting NEW campaigns all the time?
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<blockquote data-quote="Janx" data-source="post: 2066558" data-attributes="member: 8835"><p>I think it might help to know more about Dead's campaign. Such as what level are they, how long has the campaign been playing. Precisely how high does he want to go (I think he said Epic, which I take to be 20+).</p><p></p><p>It's also a factor to know if there are viable plot hooks still dangling, or if the party has consumed everything obvious.</p><p></p><p>Are the players actively suggesting long term goals for their PCs to the GM?</p><p></p><p>It's easy for a player to say "I want to be 20th level" but that doesn't help the GM get inspired. Saying, "I'd like to build a fort out of that old dungeon we found at 2nd level, and then begin caravan raiding operations" is a bit more proactive and may get the GM's juices going.</p><p></p><p>With that in mind, much like the example of House of Tharask(sp), it's a great idea to start a campaign with the PCs working for somebody else. At low levels, the PC's have few fleshed out motivations and are pretty clueless and wimpy. Having a boss send them on errands introduces them to the world and its characters. After awhile though, those PCs will want to be their own boss, so you've got to prepare for that. A GM who isn't could simply drop the ball and want to reset.</p><p></p><p>Personally, I'm running a campaign that I expect to take about 3 years. That's pretty long term, but I don't expect the players to reach epic levels. And when its done, I will stop running that campaign world. I'll make something new. To sustain the current world, I've got a pretty big outline of what's going to happen. There's lots of blanks where I have to map it to the party, and potentially revise things. But there will be an end. I could do sequels, but that's not the point.</p><p></p><p>I also run my games serially. I may have time lapse between sessions, but each game hooks into what has happened before, or introduces things that haven't been seen yet.</p><p></p><p>Basically, the cure is communication. Ask the GM why he wants to start a new game. Say why you want to continue the current one, list things you were actively interested in. Discussion and ideas usually fuel a campaign. Firing the DM or trying to make a point with stupid PCs is negative behavior and will simply worsen the situation.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2066558, member: 8835"] I think it might help to know more about Dead's campaign. Such as what level are they, how long has the campaign been playing. Precisely how high does he want to go (I think he said Epic, which I take to be 20+). It's also a factor to know if there are viable plot hooks still dangling, or if the party has consumed everything obvious. Are the players actively suggesting long term goals for their PCs to the GM? It's easy for a player to say "I want to be 20th level" but that doesn't help the GM get inspired. Saying, "I'd like to build a fort out of that old dungeon we found at 2nd level, and then begin caravan raiding operations" is a bit more proactive and may get the GM's juices going. With that in mind, much like the example of House of Tharask(sp), it's a great idea to start a campaign with the PCs working for somebody else. At low levels, the PC's have few fleshed out motivations and are pretty clueless and wimpy. Having a boss send them on errands introduces them to the world and its characters. After awhile though, those PCs will want to be their own boss, so you've got to prepare for that. A GM who isn't could simply drop the ball and want to reset. Personally, I'm running a campaign that I expect to take about 3 years. That's pretty long term, but I don't expect the players to reach epic levels. And when its done, I will stop running that campaign world. I'll make something new. To sustain the current world, I've got a pretty big outline of what's going to happen. There's lots of blanks where I have to map it to the party, and potentially revise things. But there will be an end. I could do sequels, but that's not the point. I also run my games serially. I may have time lapse between sessions, but each game hooks into what has happened before, or introduces things that haven't been seen yet. Basically, the cure is communication. Ask the GM why he wants to start a new game. Say why you want to continue the current one, list things you were actively interested in. Discussion and ideas usually fuel a campaign. Firing the DM or trying to make a point with stupid PCs is negative behavior and will simply worsen the situation. Janx [/QUOTE]
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How do you stop a DM from starting NEW campaigns all the time?
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