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How Do you stop players from making suicidal decsions?
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<blockquote data-quote="National Acrobat" data-source="post: 312642" data-attributes="member: 4911"><p>Ok, a little background. First off, I dm a party of 10 characters. All are 12th level and I am running a Liberation of Geoff/Against the Giants 3E campaign. Most of Geoff is free and recently they negotiated the surrender of Gorna from the Drow leaders that were holding the city, allowing the drow to leave in order to prevent uncessary bloodshed and to spare the lives of the slaves in the city. The group is good aligned and decided that allowing the drow to exit the city in order to allow the slaves to avoid perishing in the battle for the city was wise. Having said that, the drow, wanting to save their butts, abandoned and turned over their ogre and giant allies and evacuated. The Drow in question are a trio of females, a Clr3/Ftr4/Blackguard8 of Kiaransalee, a Fighter4/Wiz7/Bladesinger8 and a Cleric 15 of Kiaransalee, plus they have a bodyguard of 5 9th level Female drow fighters and 2 9th level wizards, one an enchanter and one an invoker. The Cleric 15 was taken as hostage for the sake of guaranteeing the drow sticking to their words, and when the appointed time to hand her back was arrived at most of the party argued but the LN Cleric of Ulaa and the Cleric of Heironious reminded them that a negotiated surrender with terms was agreed to and since the drow honored their end, they should as well. The drow then asked for a parley a few days later to negotiate the return of one of their own who was captured and a settlement was agreed upon. The exchange has just taken place outside some dwarven ruins about 30 miles from the Hall of the Fire Giant King that the characters are searching for signs of a passage to the underdark, in order to seal it off. They have just decided to attack the drow listed above because now they are tired of making deals with them. Here is what they have:</p><p></p><p>Psion 12</p><p>Clr9/Abj3 of Ulaa</p><p>Rog6/Clr6 of Erevan Ilsere</p><p>Rng6/Rog6</p><p>Cleric 12 of Heironious</p><p>Wizard 12</p><p>Rng1/Ftr6/Foe Hunter5</p><p>Barb1/Ftr10/Rgr1</p><p>Ftr7/Clr5 of Clangeddin</p><p>Ftr3/Wiz5/Arcane Archer2</p><p></p><p>The Drow, having a detect thoughts up during the negotiations, have realized that they are about to be attacked. The party didn't prepare spells for a combat with specialized foes. They prepared spells for an exploration mission. The Drow have stuff like Cat's Grace, Stoneskin, Bull's Strength, Resist Elements, etc. already cast based on their Detect Thoughts knowledge. The Blackguard has Divine Might, Extra Turning, Extra Smiting, Heroic Surge, etc. and everyone knows about Bladesingers. These 3 are supposed to be long term villains and I know that this is gonna be a fatal fight, they weren't intended to combat them yet and the drow are in the process of leaving the area but now that they have picked up the group's intent, they are preparing for a fight. I know and several players believe that they cannot win, but the character's aren't smart enough (one has a 7 int and the other an 8) to figure it out. What do you do?</p></blockquote><p></p>
[QUOTE="National Acrobat, post: 312642, member: 4911"] Ok, a little background. First off, I dm a party of 10 characters. All are 12th level and I am running a Liberation of Geoff/Against the Giants 3E campaign. Most of Geoff is free and recently they negotiated the surrender of Gorna from the Drow leaders that were holding the city, allowing the drow to leave in order to prevent uncessary bloodshed and to spare the lives of the slaves in the city. The group is good aligned and decided that allowing the drow to exit the city in order to allow the slaves to avoid perishing in the battle for the city was wise. Having said that, the drow, wanting to save their butts, abandoned and turned over their ogre and giant allies and evacuated. The Drow in question are a trio of females, a Clr3/Ftr4/Blackguard8 of Kiaransalee, a Fighter4/Wiz7/Bladesinger8 and a Cleric 15 of Kiaransalee, plus they have a bodyguard of 5 9th level Female drow fighters and 2 9th level wizards, one an enchanter and one an invoker. The Cleric 15 was taken as hostage for the sake of guaranteeing the drow sticking to their words, and when the appointed time to hand her back was arrived at most of the party argued but the LN Cleric of Ulaa and the Cleric of Heironious reminded them that a negotiated surrender with terms was agreed to and since the drow honored their end, they should as well. The drow then asked for a parley a few days later to negotiate the return of one of their own who was captured and a settlement was agreed upon. The exchange has just taken place outside some dwarven ruins about 30 miles from the Hall of the Fire Giant King that the characters are searching for signs of a passage to the underdark, in order to seal it off. They have just decided to attack the drow listed above because now they are tired of making deals with them. Here is what they have: Psion 12 Clr9/Abj3 of Ulaa Rog6/Clr6 of Erevan Ilsere Rng6/Rog6 Cleric 12 of Heironious Wizard 12 Rng1/Ftr6/Foe Hunter5 Barb1/Ftr10/Rgr1 Ftr7/Clr5 of Clangeddin Ftr3/Wiz5/Arcane Archer2 The Drow, having a detect thoughts up during the negotiations, have realized that they are about to be attacked. The party didn't prepare spells for a combat with specialized foes. They prepared spells for an exploration mission. The Drow have stuff like Cat's Grace, Stoneskin, Bull's Strength, Resist Elements, etc. already cast based on their Detect Thoughts knowledge. The Blackguard has Divine Might, Extra Turning, Extra Smiting, Heroic Surge, etc. and everyone knows about Bladesingers. These 3 are supposed to be long term villains and I know that this is gonna be a fatal fight, they weren't intended to combat them yet and the drow are in the process of leaving the area but now that they have picked up the group's intent, they are preparing for a fight. I know and several players believe that they cannot win, but the character's aren't smart enough (one has a 7 int and the other an 8) to figure it out. What do you do? [/QUOTE]
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