Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Do You Stop TPKs/Killer GM Habits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8689877" data-attributes="member: 20564"><p>You put this in general RPGs, so I'm going to give a few examples.</p><p></p><p>Pathfinder 2 has very tight encounter math, though does assume that there's a reasonable amount of system mastery on the player side. But if what is supposed to be two separate encounters run into one (say an alarm is raised) than it can be quite deadly. Being aware that the system can't handle add-ons to combats is a big deal.</p><p></p><p>5e D&D is considered by some to be "easy mode" when run as the DMG suggests. Read the rules and recommendations for encounter building as well as number of rests and follow them.</p><p></p><p>There are games like Savage Worlds that I am lead to understand can be very swingy, so bad luck will be the determinator at times. So either make encounters survivable even if luck swings the wrong way, or if that's no good change systems.</p><p></p><p>No major system out there is designed around TPKs every 12 hours, so none require fudging or any of the other solutions you are mentioning when run by the guidelines presented in the rules.</p></blockquote><p></p>
[QUOTE="Blue, post: 8689877, member: 20564"] You put this in general RPGs, so I'm going to give a few examples. Pathfinder 2 has very tight encounter math, though does assume that there's a reasonable amount of system mastery on the player side. But if what is supposed to be two separate encounters run into one (say an alarm is raised) than it can be quite deadly. Being aware that the system can't handle add-ons to combats is a big deal. 5e D&D is considered by some to be "easy mode" when run as the DMG suggests. Read the rules and recommendations for encounter building as well as number of rests and follow them. There are games like Savage Worlds that I am lead to understand can be very swingy, so bad luck will be the determinator at times. So either make encounters survivable even if luck swings the wrong way, or if that's no good change systems. No major system out there is designed around TPKs every 12 hours, so none require fudging or any of the other solutions you are mentioning when run by the guidelines presented in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Stop TPKs/Killer GM Habits?
Top