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General Tabletop Discussion
*TTRPGs General
How Do You Stop TPKs/Killer GM Habits?
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<blockquote data-quote="kenada" data-source="post: 8690022" data-attributes="member: 70468"><p>For some games like Pathfinder 2e, the book makes assumptions that don’t hold universally true. You need to adjust your assumptions and recenter the game’s balance based on what’s actually true for your group.</p><p></p><p>For example, I had to do this for my group in Pathfinder 2e. They did not meet the system’s tactical expectations, which resulted in a TPK. If I hadn’t adjusted the math for my group, it would have probably happened again.</p><p></p><p>I don’t think it’s worth sticking to “by the book” when it results in un-fun or pathological outcomes. One of the great things about RPGs over other kinds of games is that can be tailored to one’s group’s tasted and abilities.</p><p></p><p></p><p>How do your descriptions differ? Are you putting more into the description of the skeleton than the ogre? If so, maybe one option could be to use descriptions that make the weaker enemies sound pathetic while saving the weightier ones for stronger foes?</p><p></p><p></p><p>Yes. This is especially true if the players are new to the system and haven’t developed an intuition regarding what’s dangerous.</p></blockquote><p></p>
[QUOTE="kenada, post: 8690022, member: 70468"] For some games like Pathfinder 2e, the book makes assumptions that don’t hold universally true. You need to adjust your assumptions and recenter the game’s balance based on what’s actually true for your group. For example, I had to do this for my group in Pathfinder 2e. They did not meet the system’s tactical expectations, which resulted in a TPK. If I hadn’t adjusted the math for my group, it would have probably happened again. I don’t think it’s worth sticking to “by the book” when it results in un-fun or pathological outcomes. One of the great things about RPGs over other kinds of games is that can be tailored to one’s group’s tasted and abilities. How do your descriptions differ? Are you putting more into the description of the skeleton than the ogre? If so, maybe one option could be to use descriptions that make the weaker enemies sound pathetic while saving the weightier ones for stronger foes? Yes. This is especially true if the players are new to the system and haven’t developed an intuition regarding what’s dangerous. [/QUOTE]
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How Do You Stop TPKs/Killer GM Habits?
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