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How Do You Stop TPKs/Killer GM Habits?
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<blockquote data-quote="Retreater" data-source="post: 8690179" data-attributes="member: 42040"><p>I'll post the most recent one in spoiler tags below. </p><p>[SPOILER]The group got reports of unnatural smells coming from the nearby cemetery. They enter the cemetery and see two figures digging up graves. The two claim to be grave diggers and tell the party to keep their distance. The party notices the figures are in an older part of the cemetery - not where new burials are taking place. They also notice an awkward gait and decide to approach, thinking the figures are either graverobbers or perhaps undead feasting on the bodies. </p><p>There is some distance between the party and their opponents, about 40 feet. The party continues to approach even though the figures tell them to get lost. The party decides to begin reading weapons/shields and casting spells. Initiative is rolled. The creatures win the initiative and charge at the frontline warrior - a champion (aka paladin) who already has her shield raised. Standing next to the champion is the sorcerer - who had been doing all the talking for the party but decided to approach in tandem with the champion. Monsters quickly overwhelm by focusing attacks on the champion - the sorcerer scurries away and attempt to cast some spells, but they're just not terribly effective against these creatures.</p><p>The cleric comes up and becomes new frontline. He's now facing down one opponent while the other is chasing down the sorcerer. Cleric casts heal on the fallen champion, gets a lousy roll and heals to 9 hp. The champion is wounded 1 but is preparing to stand and attack, getting the attention of the creature attacking the sorcerer. The creature turns and hits the champion with a critical hit, instantly dropping him to Dying 3 (one more failed save and it's perma-death). </p><p>During this time the party's rogue has been darting in and out of combat, trying to get flanks. He's been whittling down both creatures, but it's not enough. Thinking he can "finish off" one of the creatures, he stays put for an extra attack. He misses, but the creature responds with a critical strike, dropping the rogue. The cleric, overwhelmed by both creatures, now drops. </p><p>The sorcerer decides to take an action to see "how close" the creatures are to death. I didn't give exact numbers - but it was 10 hp and 8 hp (out of 55 hp starting, I think). He decides to use his remaining 2 actions to bolt for it - but his legs are short and slow. Still easily within the range of the monsters (who are described as ravenous who don't like letting prey escape), he is within two moves of the creature, who comes up, hits him with a critical. TPK.</p><p>If you are familiar with the PF2e encounter math, these were two CR3 creatures against a 4-person level 2 party - with full HP (but down some spells). It is considered a "Severe" encounter, but was presented in the adventure as a regular encounter that is not telegraphed to the party, not a boss fight (in fact 17% of the encounters in this adventure are "Severe"), and is assumed to be a part of a regular adventuring day. [/SPOILER]</p></blockquote><p></p>
[QUOTE="Retreater, post: 8690179, member: 42040"] I'll post the most recent one in spoiler tags below. [SPOILER]The group got reports of unnatural smells coming from the nearby cemetery. They enter the cemetery and see two figures digging up graves. The two claim to be grave diggers and tell the party to keep their distance. The party notices the figures are in an older part of the cemetery - not where new burials are taking place. They also notice an awkward gait and decide to approach, thinking the figures are either graverobbers or perhaps undead feasting on the bodies. There is some distance between the party and their opponents, about 40 feet. The party continues to approach even though the figures tell them to get lost. The party decides to begin reading weapons/shields and casting spells. Initiative is rolled. The creatures win the initiative and charge at the frontline warrior - a champion (aka paladin) who already has her shield raised. Standing next to the champion is the sorcerer - who had been doing all the talking for the party but decided to approach in tandem with the champion. Monsters quickly overwhelm by focusing attacks on the champion - the sorcerer scurries away and attempt to cast some spells, but they're just not terribly effective against these creatures. The cleric comes up and becomes new frontline. He's now facing down one opponent while the other is chasing down the sorcerer. Cleric casts heal on the fallen champion, gets a lousy roll and heals to 9 hp. The champion is wounded 1 but is preparing to stand and attack, getting the attention of the creature attacking the sorcerer. The creature turns and hits the champion with a critical hit, instantly dropping him to Dying 3 (one more failed save and it's perma-death). During this time the party's rogue has been darting in and out of combat, trying to get flanks. He's been whittling down both creatures, but it's not enough. Thinking he can "finish off" one of the creatures, he stays put for an extra attack. He misses, but the creature responds with a critical strike, dropping the rogue. The cleric, overwhelmed by both creatures, now drops. The sorcerer decides to take an action to see "how close" the creatures are to death. I didn't give exact numbers - but it was 10 hp and 8 hp (out of 55 hp starting, I think). He decides to use his remaining 2 actions to bolt for it - but his legs are short and slow. Still easily within the range of the monsters (who are described as ravenous who don't like letting prey escape), he is within two moves of the creature, who comes up, hits him with a critical. TPK. If you are familiar with the PF2e encounter math, these were two CR3 creatures against a 4-person level 2 party - with full HP (but down some spells). It is considered a "Severe" encounter, but was presented in the adventure as a regular encounter that is not telegraphed to the party, not a boss fight (in fact 17% of the encounters in this adventure are "Severe"), and is assumed to be a part of a regular adventuring day. [/SPOILER] [/QUOTE]
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