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General Tabletop Discussion
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How Do You Stop TPKs/Killer GM Habits?
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<blockquote data-quote="BookTenTiger" data-source="post: 8690239" data-attributes="member: 6685541"><p>I am in agreement to this being a likely cause. When I'm teaching new players to play D&D, I find I have to really damper my strategic mind during combat. I'll sometimes choose suboptimal actions for the enemies to give the players some breathing room in combat.</p><p></p><p>[USER=42040]@Retreater[/USER] in your example combat with the ghouls (I think they're ghouls), one option would be to shift the stakes once the champion dropped. One of the ghouls could have tried dragging him away while the other covered. This would have halved the number of attacks heading towards the characters while keeping the combat exciting.</p><p></p><p>It does seem that the players are making choices based on their characters' personalities (the sorcerer staying at the front, then rolling to see if they would run away) rather than metagame tactics. It might be worth shifting the enemy actions in a similar way?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8690239, member: 6685541"] I am in agreement to this being a likely cause. When I'm teaching new players to play D&D, I find I have to really damper my strategic mind during combat. I'll sometimes choose suboptimal actions for the enemies to give the players some breathing room in combat. [USER=42040]@Retreater[/USER] in your example combat with the ghouls (I think they're ghouls), one option would be to shift the stakes once the champion dropped. One of the ghouls could have tried dragging him away while the other covered. This would have halved the number of attacks heading towards the characters while keeping the combat exciting. It does seem that the players are making choices based on their characters' personalities (the sorcerer staying at the front, then rolling to see if they would run away) rather than metagame tactics. It might be worth shifting the enemy actions in a similar way? [/QUOTE]
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