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How Do You Stop TPKs/Killer GM Habits?
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<blockquote data-quote="Campbell" data-source="post: 8690453" data-attributes="member: 16586"><p>Honestly, I recommend following PF2's instructions when it comes to how to treat Adversaries and what to do when players opt to have their characters run.</p><p></p><p></p><p></p><p></p><p></p><p>In general, it's important to remember that any game's encounter guidelines are going to have a baseline assumption of skill at the game. It's important to consider where your play group is on that score when planning encounters and especially with how skillfully you play the opposition. This can be a particularly strong influence on PF2 (since it's a game with a considerable difference between its skill floor and skill ceiling) but is an issue in any traditional game. It's usually best to meet your players where they are and progressively increase difficulty as their skill at the game increases.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8690453, member: 16586"] Honestly, I recommend following PF2's instructions when it comes to how to treat Adversaries and what to do when players opt to have their characters run. In general, it's important to remember that any game's encounter guidelines are going to have a baseline assumption of skill at the game. It's important to consider where your play group is on that score when planning encounters and especially with how skillfully you play the opposition. This can be a particularly strong influence on PF2 (since it's a game with a considerable difference between its skill floor and skill ceiling) but is an issue in any traditional game. It's usually best to meet your players where they are and progressively increase difficulty as their skill at the game increases. [/QUOTE]
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How Do You Stop TPKs/Killer GM Habits?
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