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How Do You Stop TPKs/Killer GM Habits?
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<blockquote data-quote="Blue" data-source="post: 8690545" data-attributes="member: 20564"><p>When I was young, I used to min/max the system like crazy. It was enjoyable. And I created characters way out of wack with the other players. Then I got more experience DMing and saw what it was like when one character was a lot more or a lot less powerful then the group in terms of challenges. So now when I play I aim to optimize around the average of the group +10%. Maybe +20% if I'm doing a support character or tank who lets others shine. Not because I couldn't create a more powerful character, but because that's where <em>I have the most fun</em>.</p><p></p><p>One bit that could explain it all is the players you have are not at the same level as you in terms of system mastery - at the very least how to run their characters in combat, and perhaps they aren't even as good at creating tight characters as the generic replacement - the premades you ran in a sample combat.</p><p></p><p>If that's the case, you may have a lot more fun tailoring to their level. And definitely using it as a teaching experience, to raise them up.</p><p></p><p>This doesn't even need to be everyone - from your description of the sorcerer it may even be that you effectively have a smaller party than the number of bodies, if some people are just generally ineffective or don't engage their role well.</p></blockquote><p></p>
[QUOTE="Blue, post: 8690545, member: 20564"] When I was young, I used to min/max the system like crazy. It was enjoyable. And I created characters way out of wack with the other players. Then I got more experience DMing and saw what it was like when one character was a lot more or a lot less powerful then the group in terms of challenges. So now when I play I aim to optimize around the average of the group +10%. Maybe +20% if I'm doing a support character or tank who lets others shine. Not because I couldn't create a more powerful character, but because that's where [I]I have the most fun[/I]. One bit that could explain it all is the players you have are not at the same level as you in terms of system mastery - at the very least how to run their characters in combat, and perhaps they aren't even as good at creating tight characters as the generic replacement - the premades you ran in a sample combat. If that's the case, you may have a lot more fun tailoring to their level. And definitely using it as a teaching experience, to raise them up. This doesn't even need to be everyone - from your description of the sorcerer it may even be that you effectively have a smaller party than the number of bodies, if some people are just generally ineffective or don't engage their role well. [/QUOTE]
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