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General Tabletop Discussion
*Dungeons & Dragons
How do you surprise your players?
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<blockquote data-quote="SkidAce" data-source="post: 7418846" data-attributes="member: 7706"><p>If you rule that they are surprised by the attack/action of the npc/monster, either via perception versus stealth or otherwise, ALL THEY GET IS A REACTION. If that changes the narrative, then thats okay in my opinion.</p><p></p><p>If you have a pc that cant be surprised, you can still have the bad guy go first and "fire the arrow", the alert pc gets his full action as a reward for the feat.</p><p></p><p>But even an alert pc may get shot by a perfect ambush, since the shot is what starts things. Just dont over use ruling the npc winds init. That would be for rare hard to set up perfect ambushes.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 7418846, member: 7706"] If you rule that they are surprised by the attack/action of the npc/monster, either via perception versus stealth or otherwise, ALL THEY GET IS A REACTION. If that changes the narrative, then thats okay in my opinion. If you have a pc that cant be surprised, you can still have the bad guy go first and "fire the arrow", the alert pc gets his full action as a reward for the feat. But even an alert pc may get shot by a perfect ambush, since the shot is what starts things. Just dont over use ruling the npc winds init. That would be for rare hard to set up perfect ambushes. [/QUOTE]
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How do you surprise your players?
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