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How do you take over a magical island?
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<blockquote data-quote="William_2" data-source="post: 2129951" data-attributes="member: 13925"><p>I would think the islanders would have given a considerable amount of thought to this issue, and taken many steps to protect themselves. I would think that every day, a fair number of people would be engaged in nothing but casting additional defensive spells to protect the place. So, fairly simple and obvious tactics should result in pretty serious defense systems meeting them. Opposing large evil forces would probably be expected- it is very hard to see how a small, inferior force would manage to seize power by conventional magical means, never mind just plain conventional means.</p><p>So, I think the idea that there is an important individual that has an unrevealed major weakness that is exploited is probably the best one. Once your evil villains get a toehold, then something along the lines of mass enslavement, or influence, starts to look more plausible. </p><p>One major question is do the villains want people to know they have taken over, or do they want to remain hidden? It seems to me that a sort pf public announcement that a small group of villains was now running the island would net a spectacular, crushing response from whatever forces of good are available, making the PC role potentially small. Having the PCs be the ones who stumble on the bloodless coupe and have to thwart it seems best, I think. Sounds like a cool location and potentially fun adventure. I’m curious as to what level the PCs, as well as the villains would be, and whether there would be a major group battle, or if the PCs would have to pick the villains off one or two at a time.</p></blockquote><p></p>
[QUOTE="William_2, post: 2129951, member: 13925"] I would think the islanders would have given a considerable amount of thought to this issue, and taken many steps to protect themselves. I would think that every day, a fair number of people would be engaged in nothing but casting additional defensive spells to protect the place. So, fairly simple and obvious tactics should result in pretty serious defense systems meeting them. Opposing large evil forces would probably be expected- it is very hard to see how a small, inferior force would manage to seize power by conventional magical means, never mind just plain conventional means. So, I think the idea that there is an important individual that has an unrevealed major weakness that is exploited is probably the best one. Once your evil villains get a toehold, then something along the lines of mass enslavement, or influence, starts to look more plausible. One major question is do the villains want people to know they have taken over, or do they want to remain hidden? It seems to me that a sort pf public announcement that a small group of villains was now running the island would net a spectacular, crushing response from whatever forces of good are available, making the PC role potentially small. Having the PCs be the ones who stumble on the bloodless coupe and have to thwart it seems best, I think. Sounds like a cool location and potentially fun adventure. I’m curious as to what level the PCs, as well as the villains would be, and whether there would be a major group battle, or if the PCs would have to pick the villains off one or two at a time. [/QUOTE]
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