Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you take over a magical island?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="STARP_President" data-source="post: 2131191" data-attributes="member: 23884"><p>I thought about simulacra. That's an illusion spell. Wouldn't <em>true seeing</em> see through it?</p><p></p><p>My current idea is that the evil mages do have sleeper agents - a number of them, including one aboard the PCs' ship. Just before the ship arrives, the evil mages' sleeper agents de-activate the <em>dimensional lock</em>s in the castle, the mages <em>teleport</em> in and grab the Queen's husband and baby daughter. The Queen's crown, orb and scepter are magical artifacts that hold the key to the kingdom. The person who wears the crown controls the island's movement and so forth. You have to be good to wear it without suffering negative levels, but the wizards don't know that. They threaten to kill the Queen's family unless she co-operates by doing exactly as the cabal says. Now the Queen isn't stupid, and she's a powerful mage, and not likely to take this lying down. I figure, however, she decides to pick her moment carefully and so does nothing.</p><p>Enter the PCs. Their ship arrives and to get them onto the island, the Queen, being directed by her captors, invites the senior crew to dinner. This includes the PCs, including one who is a wizard who escaped from the cabal years ago and now works against them. While the PCs are away, our sleeper agent sneaks off the ship and onto the island.</p><p>The PCs will be able to tell something's wrong but not know what. While they're in the castle, the cabal places it in 'lockdown' mode - <em>dimensional locks</em>, <em>walls of force</em>, <em>arcane locks</em> and so on - nothing gets in or out. The PCs are now prisoners in the castle. The cabal wants the PC wizard to return to the fold, and lock the others up so he'll co-operate. Meanwhile, the sleeper NPC shows up, saying he is to be the new puppet ruler of the island. The Queen knows what will happen if he wears the crown, and by putting it on his head the new 'King' goes insane and gains negative levels. This doesn't concern the cabal, so long as he does as he's told.</p><p>The PCs therefore, have work to do. To save the day they have to take on each of the cabal, or defeat them some other way. They have to locate and secure the Prince and Princess so the cabal has no bargaining power. One of them has to resist coercion into rejoining the cabal, the others have to escape from their <em>forcecage</em> cell with an <em>antimagic field</em> around it. I also like the idea of the NPC 'king' actually starting to feel guilty about betraying them - the crown has made his mind go gooey but he still feels responsible. He offers to let them out if they take him back - they're unlikely to do this but it's good character stuff. I figure he could be the redeemed bad guy who gets killed by the cabal before the end of the adventure. </p><p></p><p>What do people think?</p></blockquote><p></p>
[QUOTE="STARP_President, post: 2131191, member: 23884"] I thought about simulacra. That's an illusion spell. Wouldn't [I]true seeing[/I] see through it? My current idea is that the evil mages do have sleeper agents - a number of them, including one aboard the PCs' ship. Just before the ship arrives, the evil mages' sleeper agents de-activate the [I]dimensional lock[/I]s in the castle, the mages [I]teleport[/I] in and grab the Queen's husband and baby daughter. The Queen's crown, orb and scepter are magical artifacts that hold the key to the kingdom. The person who wears the crown controls the island's movement and so forth. You have to be good to wear it without suffering negative levels, but the wizards don't know that. They threaten to kill the Queen's family unless she co-operates by doing exactly as the cabal says. Now the Queen isn't stupid, and she's a powerful mage, and not likely to take this lying down. I figure, however, she decides to pick her moment carefully and so does nothing. Enter the PCs. Their ship arrives and to get them onto the island, the Queen, being directed by her captors, invites the senior crew to dinner. This includes the PCs, including one who is a wizard who escaped from the cabal years ago and now works against them. While the PCs are away, our sleeper agent sneaks off the ship and onto the island. The PCs will be able to tell something's wrong but not know what. While they're in the castle, the cabal places it in 'lockdown' mode - [I]dimensional locks[/I], [I]walls of force[/I], [I]arcane locks[/I] and so on - nothing gets in or out. The PCs are now prisoners in the castle. The cabal wants the PC wizard to return to the fold, and lock the others up so he'll co-operate. Meanwhile, the sleeper NPC shows up, saying he is to be the new puppet ruler of the island. The Queen knows what will happen if he wears the crown, and by putting it on his head the new 'King' goes insane and gains negative levels. This doesn't concern the cabal, so long as he does as he's told. The PCs therefore, have work to do. To save the day they have to take on each of the cabal, or defeat them some other way. They have to locate and secure the Prince and Princess so the cabal has no bargaining power. One of them has to resist coercion into rejoining the cabal, the others have to escape from their [I]forcecage[/I] cell with an [I]antimagic field[/I] around it. I also like the idea of the NPC 'king' actually starting to feel guilty about betraying them - the crown has made his mind go gooey but he still feels responsible. He offers to let them out if they take him back - they're unlikely to do this but it's good character stuff. I figure he could be the redeemed bad guy who gets killed by the cabal before the end of the adventure. What do people think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you take over a magical island?
Top