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How do you take over a magical island?
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<blockquote data-quote="Toras" data-source="post: 2133016" data-attributes="member: 13626"><p>Golems in mass slaughter mode would make for a very effective anticaster army thanks to their virtual magical immunity. If you can alter them to possess flight (through alchemical, mechanical, or mystical means) they can strike anywhere at any time. My suggestion is to use multiple types of Golems (Iron, Stone, etc.) and shape them exactly alike. Apply an outer covering (cloth, paint and other material) to complete the illusion and you have warrior immune to almost all magics and those people who might know enough about them to stop them, have no way of determining which type of golem it is without engaging it. If flight is imfeasable, creating a few malestroms or having the mages pick off the flyer in air would work.</p><p>You'd have pockets of illusion or polymorphed resistance but mild amounts of carpet bombing with area spells or kill squads (2 mages with true sight, 10 golems) can take care of that. Make sure Dimensional Anchor covers the island before the attack begins and make sure to sustain it, as the last thing you need is people escaping.</p><p></p><p>These have several advantage of Troll in a Jar.</p><p>1) Standing Army (controlable)</p><p>2) Very Manuverable (flight)</p><p>3) Can act as guard</p><p>4) Holding positions (take an hold a fort or stragetically valuable area)</p><p>5) Using Scrying or Project Image, you should be able to direct their actions (non programmed) from a considerable distance/safety and direct any additional assests in the air to assist.</p><p></p><p>Cost and Time for building up and testing would be the main downsides of something like this, though a high enough caster to have shapechange could become a guerilla nightmare. So they are your priority targets.</p><p></p><p>Forgot about the sleeper agents, as they would make for great target painters and likely would be "laser sights" for scry and fry type attacks as well as locking down the castle and distrubting communication. They need to make sure to cut command off completely. </p><p></p><p>The PC's can fit into plan by killing Cabalists, and take their "uniforms" , "symbols" or learning the pass keys for Golem friend/foe indentification. They can then try to break out of the castle, save the Queen (now in a exile) and wage a guerilla campaign against the cabalists superior force.</p><p></p><p>How does this sound?</p></blockquote><p></p>
[QUOTE="Toras, post: 2133016, member: 13626"] Golems in mass slaughter mode would make for a very effective anticaster army thanks to their virtual magical immunity. If you can alter them to possess flight (through alchemical, mechanical, or mystical means) they can strike anywhere at any time. My suggestion is to use multiple types of Golems (Iron, Stone, etc.) and shape them exactly alike. Apply an outer covering (cloth, paint and other material) to complete the illusion and you have warrior immune to almost all magics and those people who might know enough about them to stop them, have no way of determining which type of golem it is without engaging it. If flight is imfeasable, creating a few malestroms or having the mages pick off the flyer in air would work. You'd have pockets of illusion or polymorphed resistance but mild amounts of carpet bombing with area spells or kill squads (2 mages with true sight, 10 golems) can take care of that. Make sure Dimensional Anchor covers the island before the attack begins and make sure to sustain it, as the last thing you need is people escaping. These have several advantage of Troll in a Jar. 1) Standing Army (controlable) 2) Very Manuverable (flight) 3) Can act as guard 4) Holding positions (take an hold a fort or stragetically valuable area) 5) Using Scrying or Project Image, you should be able to direct their actions (non programmed) from a considerable distance/safety and direct any additional assests in the air to assist. Cost and Time for building up and testing would be the main downsides of something like this, though a high enough caster to have shapechange could become a guerilla nightmare. So they are your priority targets. Forgot about the sleeper agents, as they would make for great target painters and likely would be "laser sights" for scry and fry type attacks as well as locking down the castle and distrubting communication. They need to make sure to cut command off completely. The PC's can fit into plan by killing Cabalists, and take their "uniforms" , "symbols" or learning the pass keys for Golem friend/foe indentification. They can then try to break out of the castle, save the Queen (now in a exile) and wage a guerilla campaign against the cabalists superior force. How does this sound? [/QUOTE]
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