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How do you tell your GM and friend that he just isn't that good
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<blockquote data-quote="pming" data-source="post: 5891705" data-attributes="member: 45197"><p>Hiya.</p><p> </p><p> Maybe it's the other way around? Maybe your groups characters are "min/MAXED" too much? Too focused on 'optimization'? You *could* try and suggest you all make new guys...and then specifically make them "well-rounded" (re: something that seems to be frowned upon in the d20 system). So, make that ex-guard member fighter guy with a 13 STR, 10 DEX and 12 CON, who has <em>Exotic Weapon: Bola, Investigator, Persuasive,</em> and <em>Skill Focus: Perform: Stringed Instrument</em>. Give him a long sword, dagger and a bola, and then clad him in ring-mail. Have the other players make similarily "non-focused" characters. </p><p> </p><p>  I bet that would change the difficulty enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p> </p><p>  But, if it's purly about creative (and appropriate to their Int) monster tactics, where the battlefield can be utilized by all concerned...well, not much you can do about that. Some people just don't think that way (or don't care to). Suggesting slightly more 'unusual' stuff for your own characters to do may help spark his imagination though...it's worth giving that a shot too.</p><p> </p><p>^_^</p><p> </p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5891705, member: 45197"] Hiya. Maybe it's the other way around? Maybe your groups characters are "min/MAXED" too much? Too focused on 'optimization'? You *could* try and suggest you all make new guys...and then specifically make them "well-rounded" (re: something that seems to be frowned upon in the d20 system). So, make that ex-guard member fighter guy with a 13 STR, 10 DEX and 12 CON, who has [i]Exotic Weapon: Bola, Investigator, Persuasive,[/i] and [i]Skill Focus: Perform: Stringed Instrument[/i]. Give him a long sword, dagger and a bola, and then clad him in ring-mail. Have the other players make similarily "non-focused" characters. I bet that would change the difficulty enough. :) But, if it's purly about creative (and appropriate to their Int) monster tactics, where the battlefield can be utilized by all concerned...well, not much you can do about that. Some people just don't think that way (or don't care to). Suggesting slightly more 'unusual' stuff for your own characters to do may help spark his imagination though...it's worth giving that a shot too. ^_^ Paul L. Ming [/QUOTE]
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How do you tell your GM and friend that he just isn't that good
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