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How do you tell your GM and friend that he just isn't that good
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<blockquote data-quote="theredrobedwizard" data-source="post: 5891808" data-attributes="member: 21340"><p>As a player who's having a similar (yet very different) problem, I'm hoping to find some solace in this thread as well.</p><p></p><p>Our current GM was a player with our group for about a year before he decided to volunteer to run the next game. My game was winding down, so after it reached a logical stopping point he took up the reins. </p><p></p><p>His story is nonsensical. Somehow both too railroad-y and too open-ended. His grasp of the rules of the system is below average at best. He can't keep more than one player engaged at a time. He has no idea how to budget game time.</p><p></p><p>Example: We have a group of 7 PCs in L5R. Last session, he spent 2 hours (out of a total of 4 hours) focusing on one PC's activities. Not even important-to-his-story activities, just "I'm looking for a blacksmith to make me some new throwing knives" kind of activities.</p><p></p><p>I've tried giving him tips, but he gets really defensive when anyone says anything even remotely not-good about his game style. "I'm just trying to craft a believable narrative," he says. "I want the game to be realistic and make sense," he says. Not once has he asked what any of the players want. Not once has he asked us for any feedback at all.</p><p></p><p>Any confrontation will probably end with him crying.</p><p></p><p>I am at a loss.</p></blockquote><p></p>
[QUOTE="theredrobedwizard, post: 5891808, member: 21340"] As a player who's having a similar (yet very different) problem, I'm hoping to find some solace in this thread as well. Our current GM was a player with our group for about a year before he decided to volunteer to run the next game. My game was winding down, so after it reached a logical stopping point he took up the reins. His story is nonsensical. Somehow both too railroad-y and too open-ended. His grasp of the rules of the system is below average at best. He can't keep more than one player engaged at a time. He has no idea how to budget game time. Example: We have a group of 7 PCs in L5R. Last session, he spent 2 hours (out of a total of 4 hours) focusing on one PC's activities. Not even important-to-his-story activities, just "I'm looking for a blacksmith to make me some new throwing knives" kind of activities. I've tried giving him tips, but he gets really defensive when anyone says anything even remotely not-good about his game style. "I'm just trying to craft a believable narrative," he says. "I want the game to be realistic and make sense," he says. Not once has he asked what any of the players want. Not once has he asked us for any feedback at all. Any confrontation will probably end with him crying. I am at a loss. [/QUOTE]
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