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Playing the Game
Story Hour
How do you, the writer, take notes from the game?
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<blockquote data-quote="ForceUser" data-source="post: 334638" data-attributes="member: 2785"><p>I'm the DM; I'm too busy running the game to take notes at the table. I write my story hour based on the memories and impressions of what went on, and I embellish to tell a good tale. I try to make the story as accurate as possible from memory, and I pick the memories of my players if I want to get a specific point spot-on. With dialogue, I can generally remember what my NPCs said because I often practice their lines or characterizations before a session. With PCs, I try to get the right sentiments out of the right characters, but I'll be the first to admit that what I write is not a 100% accurate reflection of what was said at the table. Instead, I often write what I think they would have said. I have great players but they are not Oscar-winners, and their roleplaying reflects that, so I tend to talk them up a bit in the story hour without breaking character - I do this partly to make it a more interesting read and partly in an effort to inspire them to roleplay more. I would love to have the kind of banter that Wulf or PCat appear to have at their tables, but my players aren't as outgoing, and neither are their characters. But we have fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 334638, member: 2785"] I'm the DM; I'm too busy running the game to take notes at the table. I write my story hour based on the memories and impressions of what went on, and I embellish to tell a good tale. I try to make the story as accurate as possible from memory, and I pick the memories of my players if I want to get a specific point spot-on. With dialogue, I can generally remember what my NPCs said because I often practice their lines or characterizations before a session. With PCs, I try to get the right sentiments out of the right characters, but I'll be the first to admit that what I write is not a 100% accurate reflection of what was said at the table. Instead, I often write what I think they would have said. I have great players but they are not Oscar-winners, and their roleplaying reflects that, so I tend to talk them up a bit in the story hour without breaking character - I do this partly to make it a more interesting read and partly in an effort to inspire them to roleplay more. I would love to have the kind of banter that Wulf or PCat appear to have at their tables, but my players aren't as outgoing, and neither are their characters. But we have fun :) [/QUOTE]
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