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General Tabletop Discussion
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How do you think each alignment would handle this?
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<blockquote data-quote="MNblockhead" data-source="post: 9312905" data-attributes="member: 6796661"><p>How it would play out with some groups I've played with, who obviously didn't overthink these things:</p><p></p><p>LG - Take the thief to zero hit points and turn him in.</p><p></p><p>NG - Distract the shopkeep.</p><p></p><p>CG - Help the thief by stealing more valuable things and sleight of hand adding it to the thief's pockets ("Poor guy needs food. Let me fill his pockets with gold from the till!"). Feels bad when guards latter find the thief holding stolen goods worth a capital offense.</p><p></p><p>LN - Beat the thief, return the good, beat the shopkeeper for his lack of attention to security, demand the bounty "owed" him. </p><p></p><p>TN - Too cool to care. Does something completely detached from the encounter the DM set up.</p><p></p><p>CN - Plant some poisoned food on the thief. Whether the thief gets away with it, or whether the thief is caught and the food is put on the shelf, ha ha!</p><p></p><p>LE - Confront the thief and make him punish himself in such a degrading manner than even the shopkeeper begs to let him go. "No, good sir, if you don't make a lesson out of this miscreant, order will break down!"</p><p></p><p>NE - Execute the thief with the shopkeeper's knife. Demand the shopkeeper pay a bounty for catching the thief and hush money for not turning the shopkeeper in for killing someone over a small amount of stolen food. </p><p></p><p>CE - Sneak into the shopkeeper's living quarters, steal the undergarments of the shopkeeper's spouse, plant it on the thief. Ensure that the thief gets caught. </p><p></p><p>What all the players would say to the DM after the encounter is resolved: "How much XP? Do I get inspiration?"</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9312905, member: 6796661"] How it would play out with some groups I've played with, who obviously didn't overthink these things: LG - Take the thief to zero hit points and turn him in. NG - Distract the shopkeep. CG - Help the thief by stealing more valuable things and sleight of hand adding it to the thief's pockets ("Poor guy needs food. Let me fill his pockets with gold from the till!"). Feels bad when guards latter find the thief holding stolen goods worth a capital offense. LN - Beat the thief, return the good, beat the shopkeeper for his lack of attention to security, demand the bounty "owed" him. TN - Too cool to care. Does something completely detached from the encounter the DM set up. CN - Plant some poisoned food on the thief. Whether the thief gets away with it, or whether the thief is caught and the food is put on the shelf, ha ha! LE - Confront the thief and make him punish himself in such a degrading manner than even the shopkeeper begs to let him go. "No, good sir, if you don't make a lesson out of this miscreant, order will break down!" NE - Execute the thief with the shopkeeper's knife. Demand the shopkeeper pay a bounty for catching the thief and hush money for not turning the shopkeeper in for killing someone over a small amount of stolen food. CE - Sneak into the shopkeeper's living quarters, steal the undergarments of the shopkeeper's spouse, plant it on the thief. Ensure that the thief gets caught. What all the players would say to the DM after the encounter is resolved: "How much XP? Do I get inspiration?" [/QUOTE]
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How do you think each alignment would handle this?
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